Retro 4K Shader *highly recommended*

That looks like 480i/Vhs tape or a legendary bad RF signal connection with scanlines almost missing.

I have an Amiga on RGB scart (which is razor sharp) and A520 composite modulator which looks way better than this. It’s really sharp with dithered colors merged into another color. This settings remind me an Atari ST i had with RF, terrible image quality on CRT, almost like these images. Unreadable text etc. You couldn’t play more than 5 minutes without your eyes start bleeding lol.

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mmh… I didn’t find anything that was even close to this shaderspack for retroarch and Ive researched a lot of retroarch shaders. If you have some better shaderpack please share it

240p still displayed as 240p even on a European TV… unless you’re using one of the weird 480p-only TVs that upscaled everything (yuck).

I’d love to see some shots of this.

Some new Screenshots:

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When I first saw these screenshots they reminded me very much of my VHS recordings of games on reused tapes at SLP recording speed from my childhood. It’s hard to argue with someone about what they remember because there are many variables including vision and TV settings. I used a 13" Commodore 1702 monitor to game on back in the day. Graphics were relatively, sharp, colourful and beautiful. When I gamed on other sets, especially larger ones things seemed a lot lower resolution.

Back in the day not everyone had 20/20 vision or knew they needed glasses or even a properly working TV, so don’t fight someone’s memories or versions of their own experiences.

Perception is a funny thing. Science has proven how our brains are very adept at filling in the blanks. Our brains can even occlude our noses so that we don’t have memories of staring at our noses everyday. You can literally show 3 people the same scientifically correct image with the sharpest details and proper scanlines but after it passes through different filters of different eyes, brains and perceptions, each person could have a different interpretation and subsequent memory of that exact same image. If they were able to reproduce what they saw, each might very well come up with 3 different images.

Have you ever seen solid12345’s Analog Shader Packs or Zomb’s Shaders?

Anyway, this is not a competition but here’s a link to my latest shader presets that I’m now using to replace the “Death To Pixels” preset which used the Analog Shader Pack. Feel free to try them out and use them if you like them.

CyberLab Mega Bezel Death To Pixels (Arcade - Sharp) - 11-09-21

my inspiration:

…but with a better quality to it, like in the classic footage from this 90s promo video:

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Well you certainly nailed that bad quality VHS recording look that you were going for!!

Don’t study people. Just be you! If that’s how you wanna game, then game like that!

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Ive printed out a Screenshot from my Shader-Compilation, made by my Iphone (with less sharpness):

(in real its sharper, but zoomed in, printed and recaptured with less sharpnes you can see the quality is near oldschool-magazine-like)

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if you like it even more retro and blurry you will prefer this version of my compilation:

Download silverbreakers_slang_shaders_retro_edition

(just save it to your shaders folder and load it up in retroarch. But before you do it, delete all saved core-, game- or global-presaves of your shadersaves in the menu before you load it up… and dont forget to activate the Scale2x.filt in the filter-video-settings of the main settings of retroarch)

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FINAL FANTASY7 PSX BETTLE HW CUSTOM SHADER SONY TRINITRON FOR OLED4K WIP

more details here https://www.reddit.com/r/RetroArch/comments/ppyy9k/crt_shader_for_oled_4k_tv_like_crt_sony_trinitron/

I prefer my crt aperture trinitron shader with no bettle psx hw enhancement, no pgxp operation no antialiasing, no anistrope just my shader that filters the image, with an aperture mask, and custom triads etcc… read details on video for correct viewing tell me what you think, my reference model crt sony kvb aperture starts to shake next to the oled and my custom shader… the crt is still my preference with its little geometrical flaws… but i play more on the oled now with the bfi the nvidia sharpening the image is crazy…

a month of work hundreds of games tested on a dozen systems the oled really looks like the image that my crt produces it was the goal… compare on my reference crt sony and adapt the color gamut sharpness mask etc on the oled… 30 min showcase. alladin, ristar genesis batman, mario, enjoy nes +composite video artefact,genesis full rgb,snes full rgb,pc engine cd full rgb see you soon

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Great work! Have you taken a look at my presets?

I am an honest person and I like frankness. so I looked at your preset CyberLab Mega Bezel Death To Pixels.

so i’m french, we have access to full rgb preritel rvb. never any french TV can be so blurry in game; whether it’s the genesis, the super nes, the pc engine, the neo geo, none of these consoles look like the rendering you reproduced…

The NTSC standard : The NTSC (for National Television System Comitee) is an analog coding standard for color video. It began to be really used for the television in the United States of America in 1953, then it was exported to other countries (Canada, Japan, etc…). It is a 4:3 color image format on 525 lines, and therefore works in 60Hz. However, 8% of the bandwidth is used to adjust the synchronization between the receiver and the transmitter, which means that we only see an image of 640 columns by 480 lines (or a resolution of 640×480 if you prefer). This synchronization is necessary for the lines to appear in their proper place (and it will give you headaches if you try to use an upscaler for your Full HD TV). The image is displayed in 2 times: first we display the even lines, then the odd lines. This display mode is called “interlaced”. Hence the name 480i for this kind of signal.

The major defect of this standard was the very poor color fidelity with televisions before the 1990s. This problem was mainly caused by signal demodulation components in the TV sets that were not really up to date. This has earned it the nickname Never Twice (the) Same Color (never twice the same color in French).

The SECAM: France had its own color image encoding standard for television, the aptly named SECAM (SÉquentiel Couleur Avec Mémoire). I will not go into too much detail here, but I simply wanted to share with you the arrival of color on French television, presented by people who had the good taste to put on black and white suits for the occasion The evocation of this standard in this file is not a simple chauvinistic whim. It turns out that this French exception forced manufacturers to offer an RGB output on their consoles (from the SNES/Megadrive generation onwards), and thus to be able to market them in France. Before the advent of digital, RGB was in most cases the best possible video signal for game consoles.

The PAL standard: PAL (Phase Alternating Line), as its name does not indicate, is a standard of color encoding that is done this time on 625 lines, at 50Hz. It was developed in Germany after the NTSC, trying to correct the defects of the latter (including problems of color fidelity), and began to be used in the early 1960s. As for the NTSC, the display of the image is done in 2 times. And always in the same way as the NTSC, about 8% of the band is used for the synchronization, which makes us an image of a resolution of 768×576 (the 576i), better than for the NTSC therefore.

so for us french people nothing in retroarch looks like the rendering I see on my rvb peritel crt. that it is in50hz in pal60hz or ntsc60hz… we have better color, we don’t have blurred image, there is no parasite in the image, none of the defects that the preset shader tries to reproduce looks like what a european has experienced in his life… the only console that had bad quality is the nintendo nes in composite, and some n64 that are not full rvb… so here is my friend the truth, my crt produces such a quality of image that we can’t really explain it, nor take pictures of it… good job anyway my friend. 1/ what you do is to reproduce the defects of the printing and the time which passes which washes the newspapers of press, therefore the colors are false and not representative of the reality 2/ at the time when these pictures were taken the technology was not really up to date to film or photograph a working camera… so problems with lens, exposure, iso, etc… you add another layer that takes you away from reality… 3/ in the end nothing looks like a crt on the press magazines, neither the color, nor the gamma, nor the resolution so here is my opinion good work, but I do not play on a magazine but on a kvb trinitron crt in rvb peritel…

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do you judge the pictures or do you actually played the shader-compilation?

and you can click on the image and zoom 2x 10x or more in twice to see the structure of the shader mask

what I mean. yes I looked carefully at the pictures… example of sonic the screenshoot you posted above … as an example my shader preset looks like this… on a 4koled panasonic ez950 tv… and that the oled is not rgb in structure but wrgb… so I downloaded your pack thanks, and I will test it to see it on my tv know that the screen of sonic that I post is even less sharp than my crt of reference… and that it is for that that I use the nvidia sharpening of nvidia has 100% to try to equal the sharpness of my crt… then see your screen of sonic, see the one that I post, and say to you that my crt is more sharp in what I mean to say to be brief… i like crt technology, and i still play on crt, and on pc i still have a crt vga mitsubishi pro920 diamondtron…( sony trinitron tube) easily recognizable because a black line on white background is visible, and it serves to have better color accuracy etc… and that i have an oled4ktv also for pc… then i’m around 2 two crt, one 15khz, one 30khz vga… and so to want to take the defects of ten crt tv consumer tv, to take only the defects ex: blur, problem of convergence, problem of geometry, haliation, bloom, in the shaders are there only to represent a defect, a malfunction of the tv… tube adjustment, moire, convergence, geometry, all that was done, and could be done by a technician… your bloom in the white letters?? are only a defect of the gdrive of a cathode ray tube… easily repairable by dismantling the crt and turning the gdrive ring behind the tube. so why would you want to play with a shader to see my games with all the possible and unimaginable defects at the same time??? do you think that in the old days we kept such a defective tube??? we hit it, we put a big slap on it, the image came back, then one week later the image was broken, then it ended up in the trash… that’s all I know… so everyone is free to play as he wants. and i don’t judge your pictures, i just notice, i don’t have to judge what people like or don’t like, i can just notice…

Which shader are you talking about here? I don’t think my shader looks like a magazine nor did I try to get it to look like such. @Silverbreaker said that that’s the look he was going for with his shaders. Are you speaking about his shader presets, my shader presets or both? My presets look very different from his.

Thanks for the explanation. I can understand the difference in your experience and why you may not share the same feelings towards my shader presets or @Silverbreaker 's shader presets.

I downloaded this here post here https://filehorst.de/downloadQueue.php?file=dhuAputh&fhuid=sT4rrC8xpfv3RYN3zBg6OvL5biyLeCKH

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These aren’t my shader presets. My shader presets can be found here:

These are some screenshots from the latest update:

They might appear darker or different from the original full quality screenshots due to transcoding.

CyberLab Mega Bezel Death To Pixels (Arcade & Composite - Sharp) - 15-09-21

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yes, that’s what I thought… you want me to play in composite video? while my pc engine duo r was full rvb peritel ntsc60 hz… i never played gate of thuner or lord of thunder with the style of image you reproduced. because my consoles had full rvb peritel, no blur, no smudging colors, and no composite video artifacts votre shader en action

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I understand you fully. I just thought you might have been confused or perhaps something might have been lost in translation because what you were describing near the end of your post seemed to refer to @Silverbreaker 's preset and not mine. You also posted a download link that wasn’t the link to my CyberLab Mega Bezel Death To Pixels presets. However, you referred to CyberLab Mega Bezel Death To Pixels near the beginning of your post. So I thought you might have been mixing them up.