RetroGames4K's Mega Bezel screen pics, gameplays & custom settings

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I can tell that you’ve been working on improving the brightness of your presets. Looking good so far!

One thing I’ve noticed is that the Magic Glow is creating a large vertical spike, which might be hard to notice unless one is scrutinizing screenshots. @Hari-82 did mention it though.

I also notice nothing but Black beyond the spike and I also notice that you no longer tweak the Mask Gamma to show the Mask slightly on your dark areas.

Not saying you should do this but you could if you wanted to improve your realism I suppose:

Instead of using Magic Glow to transition and taper the phosphor/beam edges, you can lower the Magic Glow so that it’s barely visible at the top of the top and bottom edges of the beam, then increase the level of the unlit phosphors/mask using the Base (Black) Mask Strength parameter so that it’s probably one or two steps before they disappear. In other words it shouldn’t negatively affect your black levels in any noticeable way while under scrutiny the image might look a little closer to a real CRT photo.

Don’t raise it to the point where you can easily see it though. That’s not how it works. This is something that we don’t even normally see in CRT TVs unless it’s a picture or something with a particular ISO setting. So less is more.

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Do You mean something like this? I will make another settings for dark, I’m not done yet. I want it “perfect” :joy:

Also I improved the other setting so blacks look a bit better.Not yet finished though, this time I’m being more careful of not rushing.

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Yes, I mean exactly like that! Feel free to tweak the Magic Glow to your liking though but the unlit phosphors are hardly visible so it’s good that you’ve resisted the temptation to crank it all the way so everyone can see the effect. Not everything has to be easily seen or noticed to make a difference.

I might still tone down the Magic Glow a bit so that the transition is more subtle but that’s just me. If that’s how you want it that’s fine as well.

I found in my experience that when it was set too high, it affected things like the white outline of the power bars in Street Fighter II in a slightly unrealistic manner.

Again, it sometimes isn’t about being able to see the effect, but the effect of the effect when combined with other things to encompass a whole.

You can take a look at this example:

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Oh wow @RetroGames4K ! I could watch TV with these presets!

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Thank you :grin:, I realized the importance of using green deconvergence, I never touched it before too much, and I was messing a lot until I found the good combination of all X & Y Mask deconvergence, so the brightness pops out with lower mask gamma. Now looks more like a real CRT. Can you check the images above again? I just update it them, because I had slightly missalignment before. Now it’s fixed and looks better.:grin:

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These are the most recent Sanyo Settings for 1080p, I will soon update for 4K aswell. I hope you enjoy :smiley:

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Nice :smiley: I’m gonna try it later. Thanks

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Tuning sharpness and focus for 1080p.

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I didn’t get to say this on my other post but if you want to try out Shadow Mask in 4k I think the best settings are mask 6, size 2, zoom 1 and (transform to) Shadow Mask 0.50. Those are the settings I’m going with for my upcoming release pack for 4k.

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