it has the potential to be more CRT-like alternative to whole-screen black-frame-insertion, but there are some complications that make it less than perfect.
As it is, this rolling scan simulation should work pretty well on CRT shaders that have very dark scanline gaps, as long as the seams land on those gaps, but on a full, bright screen, you’re going to see obvious seams. We could blend those in a subframe-aware shader, but then you’ll negate the motion-reduction benefits in those transition areas while still losing brightness.