I just found out about this shader/thread, and love it.
After returning to RetroArch recently, and finding out that it supported HDR now - the very first thing I did was set up my own Royale presets that didn’t clip whites and used HDR to make up for the loss of brightness - so I’m on board with the concept.
However, I’m running into an issue using these shaders - either in Vulkan or d3d11 mode. I’m getting very strong color casts while RetroArch is in focus.
The Viewsonic A90f shader adds a very strong green tint, for example.
If I bring another window on top, like the Windows Magnifier, colors look as I would expect (and the output remains HDR).
It seems like this may be related to “HDR shaders” that override RetroArch’s config, as I don’t see this when using Royale with my custom settings.
I’ve tested this in both the Steam version and the latest download from the site (with updated shaders).
EDIT: I should also mention this is at 4K.