This is a photo of a real arcade CRT Monitor.
There’s no “Magic Bloom” that you can turn up and down. Anything like that, that you see in real life is due to the laws of physics being at play.
That’s what Sony Megatron Color Video Monitor is about and that’s actually what makes it great!
There are so many other shaders which already do it in the “hacky” way for want of a better word. Do we really need another one?
When Sony Megatron Color Video Monitor is setup correctly and works properly, especially when paired with that same NTSC shader. The results are just mind blowing! At some point when the polish is completed and all the masks work on all the different layout types and actual displays, I think I would like to do some presets and also get the word out there even more. It would make no sense to do it right now because it’s still a bit tricky to get just right for many users.
A new preset pack should definitely help with that.
But once you see what this shader can really do it feels as if nothing else is needed. This shader is also probably one of the best options for arcades which are replacing their dead or dying CRTs with LCD monitors.
It really helps how light on resources and efficient it is. My cellphone hardly breaks a sweat on in, yet it provides probably the best visuals or at least it’s up there with the best!
Once this is done and all masks and features work properly, this will probably be one if the best if not best shader out there.
To me polish would include a little database for paper white and luminance settings or some preset sharing like what’s going on with other shaders so that people users can just load a preset and it’s almost guaranteed to look good on their TV/displau because someone else with that display or a similar one already vetted it.
I don’t agree that this is not working properly. Are you sure you understand how it’s supposed to work? What do you mean by less than ideal? 2 phase will always be less sharp than 3 phase and have more colour bleed at the same resolution so you can adjust the resolution scale factor to suit.
The shader selects the phase automatically based on the input resolution. On some systems that use different resolutions in a single game, the phase can actually change within the same game.
I am no expert, that’s just my observation of how it works.