Probably but for me this is a very important piece of the nostalgia pie. For others it might be reproducing curvature or blurriness err…vaseline-iness. Lol
They say ignorance is bliss so maybe it’s a good thing that I use CRT shaders exclusively and trust my memory and my imagination to determine what looks and feels right but I honestly don’t have any issue with colours using Mask Accurate Mode anymore with the shader.
On another note, you see that I was able to figure out how to capture hybrid HDR/SDR screenshots in jxr format using the shader.
My next challenge is how to record HDR video while using the shader but this is proving to be even more elusive.
On my system, I can’t use NVidia Shadow Play to capture HDR video, only SDR.
If I try to use OBS the only options that I’m being allowed to use to capture HDR are P010 (10-bit, 4:2:0) Colour Format and Rec. 2100 PQ or Rec. 2100 HLG.
Obviously this is unacceptable due to the Chroma Compression.
I think I might be able to work around these limitations by using the shader in SDR mode, then making my recording using RGB 4:4:4 or whatever Colour Format nVidia ShadowPlay uses.
I’ve never had a problem with ShadowPlay applying Chroma Compression to my SDR captures.
After making my SDR video, I would then like to apply the same principles and techniques of Inverse Tonemapping sRGB or (whatever SDR Colour Space Megatron Tonemaps from) into Rec. 2020 (or whatever HDR Colourspace Megatron Tonemaps into).
I would like to do all of this using video editing software for example, Premier Pro, DaVinci Resolve, Hit Film or Kdenlive.
Is it possible for one or more of you more learned folks here to assist me with some tips as to how I might go about this and if it’s even possible?
So basically I would like to start with Megatron in SDR mode but end up with a video at the end that looks like I recorded it using the shader in HDR Mode.
I’m including @Dogway, @Azurfel, @Dennis1 and @rafan in my list of persons who might possibly be able to assist.