No, this is really about the phosphor stripes. On a CRT, they’re still slighty visible even when not excited by the electron beam.
I’ve tried to include examples but I can add some more or better ones if you wish.
This is something that can be seen on almost any good quality CRT photo once it’s bright and zoomed in enough.
That’s understandable.
It’s just to add to the realism/accuracy of the shader. Currently the edges of the colours from the phosphors fade or transition to a black void, whereas on a CRT this isn’t actually the case. The darkest part of the screen would be the unlit phosphor stripes, which weren’t quite jet black and can be seen under the right circumstances, especially in photos.
If it’s expensive performance wise and cumbersome settings wise, I’m wondering if @GPDP1 can work his/her magic once again and implement it in a modular fashion as was done with the CRT-Guest-Advance-NTSC section, provided that it’s okay with Mr. @guest.r of course.
Here’s another beautiful example of what I’m talking about but tastefully implemented via a shader preset by @RetroGames4K.
You have to zoom in on the dark areas and your screen needs to be bright enough to see the unlit phosphor stripes.