Most of the CRT-Guest-Advanced stuff I’ve made was done via Mega Bezel so some of the parameters wouldn’t translate to identical looks when using standalone Guest due to the effects of the other included shaders in Mega Bezel’s shader pipeline, however Sonkun has done a lot of stuff using CRT-Guest-Advanced and also more recently Retro Crisis. With that said you can load one of my Mega Bezel presets using Guest Advanced and some of the settings might apply but you’re probably better off starting with stock or one of Retro Crisis. You can use my Slot Mask and Scanline settings though. I’d say just go for it and don’t be intimidated. There’s a lot of help available once you don’t decide to go it completely alone.
For the most part many of the parameters have the side effect of enhancing the brightness in not so accurate ways but all you have to do is turn them off/lower them and crank the Mask Strength to 1.00.
GSL Scanline Type - 2 gives opaque scanline gaps. Mask 6, Mask 10 and Mask 12/13 are the RGB Masks. Then from there you can morph them into your Slot Mask or Shadow Mask using the parameters below which have gone through some evolution in order to make things a lot easier than before.
But I digress, that’s enough off topic for now.
If you provide some labelled zoomed in shots of the masks that you’re trying to reproduce, I should be able to recreate them. I think I did it before or at least shared a screenshot when someone had made a similar comment.