Yes, the TVL doesn’t seem to make it look any more or less correct, the image still seems wrong. This is all at 4K, but the emulator resolution is 480p because I’m using the Reshade version on PCSX2. Changing the TVL seems to scale fine with the Aperture stuff at 480p, but Shadow and Slot don’t.
Examples: https://imgur.com/a/1w1qp0Q
There’s some compression weirdness there (random red and green streaks are in the pics but not in person), but by-and-large, how the overall masks look is how they appear.
I’ve fiddled with the TVL and resolution sizes (I’m using 800TVL and 8K as per Dennis1’s recommendations as I like that look the best too), but the thing that really seems to kill it is setting the resolution height to 480.
I didn’t provide examples of the Shadow Mask in there but it looks borked in a similar way at 480 to the Slot Mask example. The only one whose mask stays uniform is the Aperture Grille, which is weird to me because you’d think that’d break too, but it doesn’t seem to. Unless it DOES also look wrong and it just doesn’t to me because I don’t have a frame of reference.