Within Mega Bezel there are several performance tiers, try them all before giving up on reflections. There’s also a Sony Megatron Mega Bezel Base preset that you can try as well.
Besides Mega Bezel, there are other more efficient reflective Bezel Shaders like Koko-AIO and uBorder.
I almost forgot about that Radeon bug. Strangely enough it doesn’t seem to affect CRT-Guest-Advanced which is a shader that you can coax into having very similar output characteristics to Sony Megatron Video Monitor.
Also, Sony Megatron Colour Video Monitor has never been a requirement to use CRT Shaders in HDR mode since HDR is built into RetroArch so it could be applied to any shader.
From what I remember, the Radeon red screen bug only affects certain Mask Type so you can work around it and it also only affects the Vulkan video renderer, so you can just switch to DX11/12 and you should be fine.
Running DX11/12 requires you to enable HDR in Windows as well as RetroArch.