Ah ok you’re using the 1000TVL because you’re on a 1440p display which makes sense as that gives roughly 660TVL. Ok so that makes a little more sense in terms of a high frequency pattern. The 1000TVL option uses a magenta-green mask as in there are no pixels that are off on a pure white screen just alternating magenta green lines. This may play havok with any image processing the screen is doing and I’d just turn off any image processing.
However fundamentally I’m not sure LCD technology has any inherent problem with display alternating colours - we all used to use Windows not too long ago where 1 pixel lines were all over the place for instance. I do see terrible problems occur when chroma compression is employed to compensate for low bandwidth. I note your display is a 1440p with 165Hz refresh rate - are you running it at that hz and res? Mind you that might explain the green image in the bottom photo but not the flickering.
I’d like to try and repeat that green pattern my end as I have a few monitors here - what exactly are you doing in the bottom picture?
Can you see what is actually flickering? Is it the whole screen or is certain areas or at the pixel or sub pixel level? Is it irregular or is it a fizz? Does it go away when you display a full white screen with that preset and 1000TVL option set (test 240p Suite has one)? Another thing you could try is the black white mask on option 3 for CRT type.
Although you could well be right and what you see above is the same problem, BBB is also using a 4K HDR screen and will undoubtedly be using the 600TVL mask which is very different to the 1000TVL one youre using and then add on to that he’s using a TV and youre using a monitor which are too very different beasts and the end result is probably who knows with the myriad options at play.
I’d like to repro this and I think I may have just the monitor bear with me - its certainly displaying my shader as green through Parsec but I thought that was just Parsec compressing the image but maybe it isn’t. I’ll have a play around with it.