Fixed another major colour bug - note all the red and blue has gone out of Links green tunic from the previous picture! This was causing some major colour issues across the board and gives me a firmer foundation to work from.
What exactly caused the bug I’m not sure as I’ve done some major refactoring of this shader. I’ve made it a single pass now which simplifies things and makes it a lot faster with fewer passes and fewer far fewer loads and stores.
So I’ve obviously still got a large problem with my curves in the vertical direction - I’m currently working on this once fixed I’m hoping it will have the added benefit of brightening up the image. As you can see in the blue in the background those scanlines are a lot wider in the CRT than my shader and therefore outputting a lot more luminance.
One thing to note is the black of Links eyes - this is interesting as it appears I’ve swapped around the look of the eyes as in the left is wider and the right is narrower. This I’m guessing at the moment is due to the slight differences in TVL 600 vs 540.
Anyway on we march and on we progress!
OnePlus 8 Pro Camera: Pro Mode, ISO 100, WB 3510K, Aperture Speed 1/60, about 10cm from the screen, 48MPixel JPEG.