You can’t just use any combination of scale factors, Masks and Scanline patterns and expect a moire free experience. Sometimes things don’t align properly e.t.c.
You might have to adjust the Scanline Dynamics in some cases.
I use Integer Scale in both the X an Y axes. You can try that then adjust the scale factors until you find the one that’s closest to the screen size you want that doesn’t have the moire pattern.
Sony Megatron Colour Video Monitor’s Scanline gaps cut hard. Even the thinnest gap completely obscures the Phosphors behind it, which can sometimes lead to undesirable interactions between the scanline gaps and the mask “wires” / lines / slots, which is another potential source of moire.
If only there could be a correction or optimization in the Z order of the Mask/Phosphors, Slots/Wires/Grille and Scanline Gaps, we might have a bit of an improvement there.
Right now it seems kinda flat and 2 dimensional with these limitations on the Z order.
Maybe a future implementation might bring about a more 3 dimensional approach with blending or opacity adjustments depending on which layer order the object/element is in.



