Sorry this done it works fine across all my devices - phone, tablet, TV, laptop and PC and across all drivers. If you want to use custom shaders that support this like the Sony Megatron then please do they all work just as they used to.
EDIT: Just to point out scRGB has worked in this way all along - we’ve just changed HDR10 - the maths ultimately is very similar we’ve just dropped the inverse tonemapper which wasn’t really being used for the internal shaders anyway. Inverse tonemapping is a good feature that custom shaders can support but simplifies the built in shaders and the menu.
EDIT EDIT: I should probably add a hdr_inverse_tonemapper.slang that people can easily add to the end of their SDR shader preset to add the inverse tonemapper back in for the original functionality on legacy shaders.









