Or it could be outputting RRBBGGX just with a larger gap between Red and Blue and the real X not being seen properly because of the unique subpixel structure.
What’s most important is that we now have our three primary colours being displayed in an evenly spaced triad which we weren’t getting before on OLED TVs. The order is not as important. This should be an improvement for users of OLED TVs.
Please see what @nfp0 had to say about that when I asked myself the same question you asked. It’s in the post I shared.
Based on my testing so far, it only appears like that on Aperture Grill Masks. On Slot Masks it looks more like RBG as shown in my examples.
What’s going on here - is that you editing the file to create a RRBBGGX mask? As it looks from the pictures like my standard XBBGGRR mask as in 300TVL at 4K using BGR layout.
Yes, I had to edit the Shader to create the RRBBGGX mask as @GPDP1 had suggested.
It’s not. @Wilch already showed us what that standard BBGGRRX looks like up close on his OLED TV and so have I in screenshots that I’ve posted elsewhere. If the existing Mask worked like that I wouldn’t have even started on this “subtopic” trying to demonstrate that there was still room for improvement for OLED TV users that was possibly being left on the table.
Just the fact that you’re finding it hard to tell the difference is a testament to the potential that OLED TVs might have when it comes to CRT emulation. We just have to put in the work and research in order to better understand how they work or at least how to get the most out of the technology.
Why is there what looks like a single pixel gap between the red and blue phosphors and not the green and red if it was RRBBGGX. Looks awfully like that edit has not made its way on screen. Can you share the line you edited?
EDIT: don’t worry I can see what you’ve been saying now.
So I’ve just written out that layout below using RWBG and it does look like the above mask - apologies @Cyber - I can see that gap between the red and blue now. Fair enough.
Anyway, seems to me the gap between red and blue definitely stems from the white subpixel being absent. It could very well be that specific panel’s subpixel structure is something other than what we think (or was that already established earlier? I forget). Some shots of earlier LG OLEDs suggest something like RWBG:
@Cyber Just to say what’s been going on here is that I’ve been reading RRBBGGX as RRGGBBX and XGGBBRR as XBBGGRR. Not directly but in my head I’ve just thought they were standard RGB and BGR masks as there’s been quite a lot to read. That mix up is where all this confusion has stemmed from on my part. Thank you for percervering with this and I’ll add an OLED option to my shader. Again apologies for the misunderstanding.
I wondered why you kept calling it RGB when I was seeing RBG. I thought I was the one going crazy lol. Let’s put it down to sleepless nights with your new arrival! I’m looking forward to trying the new mask anyway.
On another note, I wonder if different OLED generations have different subpixels too, could add to the confusion.
If you’re talking about the overall colour calibration of the image, yeah, that looks off. There’s something going on there but look at the spacing and grouping of the subpixels (“phosphors”). It is much improved over both the 300TVL RGB and BGR layout photos you posted here.
You might need to adjust your set or the shader to improve your colour calibration. Try toggling SDR/HDR mode in the shader.
Also, make sure you’re using the correct Black Level Mode in your TV. If it’s on Auto, you might need to change it to Low.
Things might look less “off” once you sort out your calibration.
Also, this pic has deconvergence turned on. When I’m testing subpixel spacing and layout, I disable deconvergence in the shader.
LG Display did change OLED Subpixel design from 2018 Models. They reportedly increased the size of the red subpixel by about 80%.
Don’t worry, the calibration doesn’t look perfect out of the box for me either but that might be a completely separate issue from the improvement in subpixel spacing that I’ve been trying to demonstrate here.
After we get that included, perhaps we can see if there’s something that can be done about the calibration being off for at least some users.
Is this HDR or SDR mode you’re using? You can also try an SDR preset and see if the calibration is improved.
Yes I think there is still something else going on with your setup - as your original pictures on this ‘sub thread’ are what in part was throwing me off as well.
Specifically I’m seeing little red columns of pixels next to your green ones in Links hat. Then in Links eyes there looks to be columns of white/magenta between the blue and green.
I’d say it was the white sub pixels kicking in but it looks to only happen in that specific place (left side of the green phosphor). It’s a bit odd.
Yes it’s improved, but there still seems to be an extra column of pixels between the blue and green on 300 tvl. The 600 tvl seems to be overlapping the columns, but I’m not sure. I’ll try without deconvergence.
I’m using hdr.
The black level is called video range on this TV. I’m using full RGB so that’s what the TV is set to.
I’ll have a play with the settings, but it has to be hdr to get anywhere near the required brightness
Remember there are a lot of variables at play here affecting the “controls” of these test images.
@wilch described his previous pictures as “bad iPhone” attempts so that says something. Plus there’s deconvergence enabled in his RRBBGGX pic, while it is off in the RRGGBBX and BBGGRRX pics.
In addition to that his newer OLED TV may have a larger red subpixel so that might also be affecting things.
Perhaps we can hope for some more standardized, more stable pictures before reading too much into these?
I don’t think we’ll get proper RGB/RBG triads at 600TVL+ on a 4K OLED TV any time soon. We should be thankful that they do work to some extent at 300TVL.
This seems a bit odd. I think I’ve taken some decent photos using Sony Megatron Color Video Monitor using SDR presets.
Deconvergence won’t solve this problem as it’s applied before the mask. It looks like this is being done after the mask is applied and was why I was saying look at the TV settings (usually sharpness or post processing) or even your cable. However I think you ruled both of those out.
Try using SDR just to see whether you can get rid of the extra sub pixel problem. Then work up from there if you can/does or doesn’t solve the problem.
None of those things can describe this problem. It definitely looks like some kind of TV processing. All of the pictures @Wilch has provided show this problem. It’s part of what confused me with what you were saying about the RRBBGGX mask. That has made things clearer though as in we had two problems here.
I will say it is odd though.
Just to rule things out @wilch can you see these artifacts with your naked eye?
Holy cow. The contrast, the glow, the halation through the glass panel. It’s like I have a giant PVM in my living room. This is seriously like the endgame solution for me. Now if only we could solve that motion clarity issue…