Hey! Nice for stopping by. With 384x216 you are good with slightly increased internal resolution. You would only need tremendous ammounts of Internal Resolution if you exaggerate input resolution beyond reasonable means. Monitor resolution is not connected to the a nice looking setup regarding Internal Resolution in it’s basic way.
For example, you run a 256x224 Mario game at 8k. Your preferred target Internal Resolution would still be arround 1.0.
Large Internal resolution is basically needed in you use the shader on point-upscaled graphics, where one original pixel is a rectangle of 8x6 pixels. Then you would need “Internal Resolution”. But usually a more elegant way is to adjust the input x and y resolution.
But, it you have some special configuration going on, you can still edit the shader and increase the UI parameter values for Internal Resolution how large you like it.




