Yes, I’m absolutely sure. As a matter of fact, I get 3 different results with the new Shader when I switch among the 3 layouts. The new OLED RWBG is the only one that shows the correct twin red, blue and green columns of subpixels however, what seems to be different here is that there seems to be a large area of red behind the other colours. I know, that’s a very simplistic description.
It’s very strange that I can’t get the BBGGRRX Mask to switch to RRGGBBX mask when I tried to revert to the old version even after editing the shader. It doesn’t crash, it loads but it looks the same as BBGGRRX. I can’t even get it to look like the OLED RWBG setting in the new one. I’ve taken tens of pictures. I will definitely have to try again.
It’s as if the new shader is cached somewhere or being recompiled and it’s ignoring my changes or there could be some mismatch between the new files and the old files that’s affecting the pattern. Basically the pattern I’m seeing when I try to get things back to the way they were when I used the old shader matches the BBGGRRX pattern in both the new and old shaders.
Yes, that is a fresh picture from CRT-Guest-Advanced.
Don’t pull your hair out over it, there must be a logical explanation. I’m just making you aware of what’s going on. It could just be the additional brightness due to HDR or colour settings of the preset is causing that extra red to be in the background. At least it’s not the same as before with “phosphors” with missing, misaligned or overlapping columns. There just seems to be too much Red radiating behind the other colours.
If you could direct me to how to properly get back to how the package was before you added 1080p support, that might assist in my testing.
No it’s still there but you can actually see things a little clearer in the photo in SDR mode.
The TV settings haven’t changed but when I was testing the old preset, I had a number of issues with handshaking when switching between the default loaded HSM Mega Bezel Reflection Shader Preset and the Sony Megatron Color Video Monitor Preset. Sometimes when I switched to HDR Mode, I got a black screen. It wasn’t smooth at all trying to get things to work. When I finally did, I found the HDR Mode in both RetroArch and the Shader to look a little dull compared to when I switched HDR Off in the Shader and left it on in RetroArch. I think my pictures where it looked the best was with HDR On in RetroArch and Off I’m the Shader Parameters.
Also, I couldn’t remember exactly which Sony Megatron Color Video Monitor preset I used when I got thing to look right using the old version.
None of these issues with handshaking or black screens are occurring in my testing now. I think it could be due to the order in which I’m doing things.
Having HDR On in Windows before loading RetroArch or trying to turn on HDR in RetroArch while running HSM Mega Bezel Reflection Shader might have been contributing to those issues.
What I do now, is leave Windows HDR Off, Load RetroArch, my MegaBezel preset auto loads. Load the Megatron HDR Preset, Turn On HDR in RetroArch.
This works everytime.
In the correct looking picture, I probably had left on my Blargg NTSC filter but in my most recent pictures, I remembered to turn it off before taking them. That doesn’t seem to make a difference when it comes to those extra Red subpixels though.