No, it doesn’t seem so. It definitely is progress!
Yes, I agree, when certain (possibly brightness and/or saturation) thresholds are crossed, a lot of strange things start happening with the subpixels.
That explains why the anomalies appear different when a different preset is used with both having the same layout and TVL settings and also why it seems that the problem is diminished when switching down from HDR to SDR in the Shader and possibly even more so by further switching down to SDR in RetroArch as well.
At least it’s not as bad as when using a non RRGGBBX layout though with the width of the triads and spacing being completely inconsistent in addition to the overlapping we are still witnessing above when in HDR Mode.
I know this is not the proper way to set things up but I was experimenting with all possible combinations of settings trying to see which ones look the best objectively and this is how I accidentally stumbled upon the image that looked “corrrect” using this shader.
From memory, I think RetroArch HDR On + Megatron HDR Off looked more saturated than with HDR On in this particular preset on my screen. With Megatron HDR Off it looked a bit less rich in the colours. It is easy for me to double check this.
This is unlike the completely “off” look that the Sony PVM 1910 HDR preset would show when HDR in RetroArch and the Shader are mismatched.
In SDR Mode, (Both in RetroArch and in the Shader), the Sony PVM 2730 HDR Preset looks similar to HDR On in RetroArch, HDR Off in the Shader, but considerably darker.
So I think the next step is for interested parties to start with their favourite Sony Megatron Color Video Monitor HDR preset and tweak it until they get their subpixels and their colours to look right.
I’m sure there are other dedicated OLED TV users out there who are willing to spend the time to tweak, fine tune and share there results with the wider community.
Am I right?
This might give rise to a subset of “Optimized for OLED TV” Presets that can possibly be added to the shader once they’re good enough.
Thanks for laying the groundwork @MajorPainTheCactus. You’ve accomplished quite a bit here.
One thing, I would add is that to get the Slot Mask to look right on OLED TV it needs to also have a specific structure that fits.
I think I’ll move on to that next to see if this is the case already with the new shader.
So basically we’ve finally matched the CRT-Guest-Advanced Aperture Grill, Mask 12, “BGR” Layout reference image with Sony Megatron Color Video Monitor 4K, 300TVL, RWBG OLED Layout.
Now let’s see if the same can be done for the CRT-Guest-Advanced Slot Mask Preset and reference image!