You’re absolutely right the first is my shader and the second is my PVM. Well done! 10 house points to all those who guessed correctly, spend them wisely.
So one thing I’ve changed in this shader is to use a mask that is: red, green, blue, black and let the HDR brightness make up for the darker overall image compared to the brighter but less accurate mask of red, yellow, cyan, blue.
I think this a better compromise for my 600TVL PVM than either RGB or RYCB masks as it gives the right shape to the phosphors and right density and arguably even a more correct layout as the PVM does seem to have a more prominent wire between each phosphor triad although my eyes might be making that up.
What is really off in my photos at least is the colour - I don’t think this is true in person BUT the reds are wrong in my shader for this comparison.
Also @Nesguy that’s a really great observation on the bleed. Just so I’ve got what you’re saying is right you are talking about the blue phosphors in his shield being overly elongated in the y direction?
@HyperspaceMadness no these images aren’t with the same ISO and shutter speed. I need to understand my phone’s pro mode better to see if I can use the same on both. It doesn’t work at all at the moment but that’s prob because my LCD is 120hz and my CRT is 60hz. I’ll post some more screenshots once I’ve got this done correctly.
@Cyber, @hunterk thanks for your detailed replies on curvature this is my next experiment - I’ve got plenty of questions for you as I’m still trying to get this all straight in my head.