These look really awesome Zomb, I can’t wait to try them out. Belated congrats on the public release!
Awesome job!
I couldn’t find the CPYN-Cypher-NoScanlines in the pack.
edit nm… it’s in the pack on the LB forums. Thanks.
Trabalho incrível.
Testei na Oled e ficou perfeito mesmo em 4k.
Você é o cara
Wow these look amazing, lovely contribution you got here.
It’s included both places. You have to download from the update post and not the opening post though because I can’t edit old posts yet.
It’s only in the HighResContent folders.
That’s where I messed up. Thank you.
Currently working on a new preset that’s a bit like something between Cypher and Jammer that’s higher contrast, higher sharpness, higher saturation, and a bit more pronounced scanlines. That’s not something that I typically go for, but it does look pretty good in most cases.
No shader:
Cypher:
Scanner:
No shader:
Cypher:
Scanner:
No shader:
Cypher:
Scanner:
I prefer Scanner in all of the screenshots, but that’s just me.
I’m inclined to agree as much as it surprises me to say so. I tend to like things slanted a bit to the blurry side but yeah I’m leaning the same way myself. Jammer is similar looking in terms of sharpness but has different color, contrast, and scanline values.
I inevitably get into a pattern while working on this stuff that whatever the newest variation I do becomes my favorite, for a while anyway haha
Trust me I know this feeling. I don’t know if it’s my eyesight but I’ve gotten really sensitive to blur since starting making presets. I sometimes have to convince myself that a little bit of softening might be okay for better blending.
It could really be my eyes because things that look slightly blurry from a distance become sharp and clear when I go a little closer to the screen.
I think the more defined scanlines in Scanner brings out the contrast a bit better in the images. It’s definitely not too sharp to be harsh in my opinion. Still provides some nice, smooth edges and transitions.
I initially looked at them zoomed in but zoomed out its really no contest (at least for me).
Hey! Zomb, first of all I want to thank you for all the hard work and the dedication you put into C64 Dreams project. It is such a pleasure to dig this absolute gem! Just mind blowing!
I couldn’t find a dedicated post for C64 Dreams in here so just wanted to show my gratitude through this thread post.
And of course, congrats on RC release of these amazing presets
Thanks! It’s a labor of love for sure. I wasn’t sure if it would be considered kosher here so I didn’t post about it on the forums. I have dedicated threads about it on a few different forums like Launchbox and Lemon 64, if people are interested I may create one here as well. Work is still ongoing for the next update and I’m hoping to have it done by early next year.
Update 11-16-2022:
- Added bezel variant for PC Engine CD
- Added new preset family - Scanner
I quite like the way this one looks and it’s become my new favorite. I’ve updated all the screenshots in the opening post with shots using SCA1-Scanner for reference. I have the ability to edit posts now so the download link in the opening post has been updated as well.
Update 11-18-2022:
-
Fine tuned Sharpsmoother values in Scanner presets. The end result being a slightly sharper image overall while still blending the most problematic bits.
-
Made some slight changes to scanlines, brightness, contrast, and saturation in Scanner presets. There were a few situations where contrast could be slightly harsher and scanlines more aggressive than I wanted them to be.
-
Added bezel variants for Atari 8-bit computers and DOS.
This great. I’ve been looking for some 1440p presents to try. I’m a bit confused by this comment though:
(this is for content where you’re using upscaling above the platform’s native resolution, like you might be doing with say Dreamcast for example; on a 1080p display)
Do you mean for 240p consoles I’d use Presets-1440p but for consoles that were 480i or 480p (DC or PS2) I’d use Presets-HiResContent-1440p?
Do you mean for 240p consoles I’d use Presets-1440p but for consoles that were 480i or 480p (DC or PS2) I’d use Presets-HiResContent-1440p ?
Yep, you got it! “Fake scanlines” are used above 240p and the ideal mask settings are a little different when they’re used vs normal scanlines so I made separate presets for both scenarios.
For content that switches back and forth periodically (like some PSX games), I would recommend the non-HiResContent presets, as it will look better on average. There are a handful of games like Tekken 3 that run at 480i at all times where you’d want the HiResContent ones but those are very few and far between. You also want to use HiResContent if you’re doing any actual internal resolution upscaling like some people will do with say PSX or DC.
I was wondering if you have plans for “Standard” (less demanding) preset release or, is it specific to “Advanced” shader in order to maintain the quality that otherwise can’t be achieved with the less.
I was wondering if you have plans for “Standard” (less demanding) preset release or, is it specific to “Advanced” shader in order to maintain the quality that otherwise can’t be achieved with the less.
I do use some of the advanced functions so I wasn’t really planning on it, no.