as said in this post and in this
I suggest adding those
- “FieldOrder” [0=none (progressive), 1=bottom field first, 2=top field first]
- “FieldSeparate” [0=frame based (use FieldOrder to know whether it progressive or not), 1=it’s the bottom field, 2=it’s the top field]
– both will help a lot in interlaced cases
- “GameConsole” will help in case if the resolution is not enough, like if the console has special form of composite signals
- “GameRegion” will help in case if the game is PAL or even special form of PAL like PAL-N, or in case of NTSC-J vs NTSC-M, etc…
- “OriginalResolution” will help in case of the core render in more than 1x like 4x and 8x so the shaders can use that to give correct output and work faster