I think this is better anyway. I don’t want to take over @PlainOldPants’ thread.
The Mega Drive’s lack of delay line makes sense actually. It’s exactly why the dot pattern doesn’t shift over lines and we get the strong rainbow effects.
I think that is actually because the Mega Drive’s line length is 228 chroma cycles long, instead of the standard 227.5.
I had assumed that the delay line was supposed to compensate for delay from the chroma filter, assuming that luma wouldn’t be filtered and would therefore be ahead of the chroma. As it is, I don’t know if the filters would have the same delay, so the chroma and luma might be slightly misaligned.
The CXA-1145 has a minimum RGB output frequency response of 5.0 MHz. The data sheet shows a much higher range in a lab setup. The Y and C frequency responses are the same.
I suspect that the RGB signal is, in effect, filtered by the response of the DAC and buffers. The SNES, in particular the 2-chip varieties, has a notoriously soft RGB signal. The SNES behavior is complex, though, and would be hard to simulate.
The luma filter should start to roll off at around 8 MHz. That roll off does not become strong until about 17-18 MHz.
Are these numbers correct? That seems pretty high. TVs should be filtering out anything in this range at the inputs anyway.
it’s hard to determine where the cutoff is exactly because the capacitance (C34) is illegible, but it’s in video range
I found a forum post with the values. I think I linked it in the other thread, but I can pull it up later.
Thank you for your analysis! I’m out of town and away from my computer for now, but I want to resume looking at this later and I think I’ll have some questions. I think we can get pretty close to accurate composite simulations for at least a few consoles.