Analog Shader Pack version 3 is HERE!


#61

[QUOTE=solid12345;44647]As for the gamma issue, not every setting has a dark gamma, some settings are darker and more contrasted, some lighter, arcades I definitely added more contrast because I think it makes the image pop more, just depends on what I felt the setting should be for that particular preset. I didn’t try to keep a universal gamma setting among all. Also its tough to get a proper adjustment because not everyones monitor is calibrated the same.

If people are in agreement I can make a side version with a brighter gamma across the board, personally I find the 320px NTSC screenshot washed out with a dark grey BG instead of a true black and the color doesn’t pop, but to each their own.[/QUOTE]

It would be very, very kind of you if you’d make a brighter version of the Boob Tube shader, which seems pretty accurate when I compare it to my CRT TV, except the gamma. In bright and colorful games like Crash Bandicoot it looks great, but in darker ones such as Alien: Resurrection or Nightmare Creatures II it’s way too dark. I would like to change the settings myself to not bother you, I just need to know which ones, as there are many different lines in shader parameters.


#62

Hey guys, sorry haven’t been on lately, i’ve been INSANELY busy at work and other stuff IRL. I haven’t run off, will try and get a revised version with a brighter image soon, hopefully I can make some time this weekend. I also discovered a few tricks to get even better performance out of alot of settings thanks to hunterk’s trick of forcing down a resolution to 320x240 or so. Just ask you be a little patient longer :slight_smile:


#63

Hey, solid12345! I’ve created this account pretty much just to say “thank you” for your work. It inspired me to make my own stuff based on your effort.

Here it is if you wanna look at it http://pastebin.com/W2GmbuhZ

http://i.cubeupload.com/WqZHH8.png http://i.cubeupload.com/V6Z0aM.png Really looking forward to the updated version, god knows the current one is just way too dark :smiley:


Please show off what crt shaders can do!
#64

Thanks a lot for your effort. I really like this shaders but as they said already it’s a little dark right now :slight_smile:

I tried all the presets you have but any of them are like the Street Fighter image you posted in this thread: http://libretro.com/forums/showthread.php?t=5340&p=36007&viewfull=1#post36007

I like that screenshot a lot. After you make the gamma changes when you have the time, is it going to look like that screenshot?

Thanks!


#65

[QUOTE=Birm;47620] Here it is if you wanna look at it http://pastebin.com/W2GmbuhZ

http://i.cubeupload.com/WqZHH8.png http://i.cubeupload.com/V6Z0aM.png Really looking forward to the updated version, god knows the current one is just way too dark :D[/QUOTE]

Marvelous. Still I prefer DotMask 4 but here it looks way too visible compare to its original look. It looks like all color adjustments applied to the mask as well. I’ve tried to shift DotMaks shader at the end of the chain but it ruins brightness and produce clipping (


#66

I’ve found out that the Old & Muddy shader from this pack looks very, very good (as far as an old CRT with a composite output goes), especially when you set the mask type to 3 in shader parameters. And the gamma is just about right. Highly recommend it.


#67

Wonderful! It would overlay of vintage TV and cabinets!

someone they could do?

Thank you! :slight_smile:


#68

I’m so excited every time I’m about to load a preset from this pack, but too often they don’t work at all. They load, but nothing changes. Some of these would be: Fleamarket TV, HQ Curved, Jittery semi-sharp, Softmask Slot. I didn’t try all 4 signals for each -most often composite-, but I tried the majority and none worked.

Running an AMD GPU.


#69

Shaders not working on AMD is a known issue. Some of the Cg shaders in the pack don’t work with AMD cards. Since Cg is a deprecated platform, this issue isn’t going away; you’ll have to wait until Vulkan shaders are more mature (and, depending on your card, when GLSL gets the backports).

Well, I say that. Most of them seem to work now. But that’d require solid or someone else to convert every preset to the .slang format. It might not be too bad if Cg shaders and presets can be find-replaced by Vulkan shaders and presets on a one to one basis, but solid’s stated that he uses obsolete variants of the Cg shaders sometimes, so that’s probably not possible for every preset unless someone did the work to convert those outdated shaders to Vulkan as well.


#70

Ooooh, well, at least I know the culprit now. Thanks for the quick response.


#71

Do we know exactly WHICH shaders in the pack are not AMD compatible?

I’d love to sort them out until I can get an Nvidia GPU


#72

I believe the issue is with the blur shaders, specifically. Unfortunately, they’re used in most of the pack. There is a way to figure it out for yourself, though (from hunterk’s signature):

To get a log, run from a command line: retroarch_debug.exe --menu --verbose --log-file log.txt then, take the contents of that file and put it somewhere like pastebin.com and then post the link here.


#73

Hey solid12345,

A BIG, BIG thank you for doing this.

I can’t remember seeing anything cooler in recent years.

This is true geek porn :D.

Every crt screen shader looks awesome, I wonder how did you make them…

Did you see all those monitors /tvs?

If you did, respect :).

Fantastic work, man.

We should collectively buy something really nice for you. Some legendary crt screen maybe? :smiley:

I have one question for all of you, as I can’t search properly at the moment:

What should I change to disable flicker in some crt shaders (I didn’t like it even back then, although it is cool that we have it now as an option).


#74

“Interlacing Scanline Bright%” In Retroarch > Qiuck Menu > Shaders > Menu Shader Parameters

or

percent = “1.000000” directly in .cgp file.


#75

Thanx a lot, I’ll try it. :+1:


#76

Registered just to tell you how much I like your shaders, I am convinced those are the best shaders there are on any emulator, I never seen more convincing CRT looking image on my LCD monitor.

I have a few questions about them. Version 2.6 had very nice svideo shader, colors, slight shimmering and bloor were a bit too much at a times but otherwise love it, is there updated version of it as well, somewhere in shader pack 3?

In shader pack 3 I found Boob tube which I think is pretty close to what old svideo was but its a bit too jittery and dont know how its called but individual scanlines flashing randomly. Its a bit too much on my eyes, any way to reduce the effect? “Interlacing Scanline Bright” is only in V.2.6 and not in V.3.

I also would like to reduce screen curvature without turning it off completely but warpx/y from V.2.6 are not here and everything else I tried does not produce the effect I am after. It would be nice if you could at some point release readme listing values and what are they doing so people could just adjust it themselves.

Not sure why but using Boob Tube svideo cause mame2014 to crash. Apart from that, my favourite shaders for any emulator I ever tried, it incredibly what they do to 2D games, great work Solid.


#77

Effects are not version dependent but specific to each preset (.cgp file). If a preset you like has a curve effect (and you can’t find “warp x, y”), search for several “GEOM” parameters ( stands for monitor geometry) and play with them.

The parameter that turns off the curve is

“GEOM_CURVATURE”

1 = on

0 = off


#78

As to the geom curvature on/off that is specifically what I want to avoid to keep a slight curve. I tried to play with GEOM parameters but cant find the one responsible for curvature, there is Geom curvature, CRT Geom Curvature and neither of them do anything, maybe there must be a combination of settings to set screen curvature but I cant find it (I think I went trough all values that names suggested could be responsible for screen curvature and neither of them worked, maybe distance to some degree). If there is no bug on retroarch 1.3.6 then I am out of ideas why nothing works, the only thing I can do now is set geom_curvature to off and corner size to 0.


#79

I need more sleep, sorry )

[QUOTE=wanzer;48928]As to the geom curvature on/off that is specifically what I want to avoid to keep a slight curve. I tried to play with GEOM parameters but cant find the one responsible for curvature, there is Geom curvature, CRT Geom Curvature and neither of them do anything, maybe there must be a combination of settings to set screen curvature but I cant find it (I think I went trough all values that names suggested could be responsible for screen curvature and neither of them worked, maybe distance to some degree). If there is no bug on retroarch 1.3.6 then I am out of ideas why nothing works, the only thing I can do now is set geom_curvature to off and corner size to 0.[/QUOTE] Have you by any chance tried to edit Geoms with “GEOM_CURVATURE” off? It enables/disables this entire block of settings.Turn it back on and adjust other lines.


#80

Of course that common sense to have curvature set to on if I want to adjust it. Look, we can guess all we want here but we only clog the thread, lets just wait for someone who can tell for sure how curvature work in this version and take it from here.