Those shaders you mentioned in the other thread are exactly the same I use. I fact it’s one shader with some values changed to achieve desired look.
Here is original Birm’s post
AFAIK to be able to use the shader preset you have to have pretty beefy PC, Analog Shader Pack 3 from the thread and more over you limited with CG shaders. Unfortunately original shaders in ASP3 all are heavy modified. Even those which has the same name as RA’s shaders. So it’s very hard (for me) to conver it to something more modern and flexible like GLSL or SLANG.
The only thing I manage to achieve is to make shadow mask (dot mask) less visible and more round-dish.
Here is original shader look (MaskType=4)
Here is modified
So I made DotShader’s size fixed.
scale_type_x10 = "absolute"
scale_type_y10 = "source"
scale_x10 = "1280"
scale_y10 = "3.000000"
shadowMask = "4.000000"
Unfortunately there is little bug with that modification. Some dark transparent lines become visible across the screen and I don’t know how to fix it at the moment.
UPD: Forgot to mention that I’ve changed Dot Mask Type to 4.
UPD2: Those shaders from Brim’s pastebin folder look updated (October 20th) and so Contrast version of the shader looks brighter which is good thing.