@MajorPainTheCactus I almost forgot
You don’t seem to understand the whole PPI thing
For VR applications 64K resolution on a 6 inch screen(translates to about ~12000PPI+) is needed to not see any pixels whatsoever no matter how close your eyes are to the screen
There are plenty of companies researching high PPI for this reason
When you get pixels this small you can also as a side-effect upscale things perfectly using near-neighbour scaling without the need for specialized shaders(though this still of course won’t eliminate the need for composite/rf filters)
There’s even PPI as high as 28000PPI being talked about https://www.microled-info.com/mojo-vision-details-its-microled-microdisplay-technology
https://www.mojo.vision/technology
Hard to tell if these kind of Pixel Densities will ever make their way to TVs or Monitors but we know they are coming for VR/AR applications . And of course the resolutions would skyrocket in the case of 60+ inch TVs. But when we get to these pixel densities we can upscale anything like 240p, 360p, 480i, 540p, 720p, 1080i/p, 1440p, 4K, 5K, 8K etc. with zero quality loss
Basically, at these pixel densities you don’t need stuff like AI-stuff like DLSS or AMD’s equivalent FSR etc.
Presumably at these pixel densities you probably wouldn’t even need anti-aliasing techniques anymore whatsoever.