Another somewhat unique find, though I’m guessing this falls out of the rubric of somewhat realistic possible reproduction with what’s available: NEC ChromaClear monitor, ie. PC monitor with ultra fine slot mask
Digging the low- to mid res tvl shadow masks for monitors, the lowest TVL given so far I’ve found is 400 TVL for a 9". Usually, the small low-res ones tend to be slot, but here’s a 450 TVL 10" TM10-17RA with dot:
The 20" 600 TVL TM20-18R would be a great display for my room
https://imgur.com/a/kFfGCPanasonic BT-H1390Y 13" (560 TVL), pictures aren’t as great as above mostly, but I like the last Megaman X4 shot here. The mask makes it look like the colors explode around the screen.
Absolutely amazing photos - really clear dot mask there. I think we need 8K TVs to do this justice.
You know I wouldnt have thought a Sanyo woild produce such a good picture - Im completely wrong as thats fantastic.
Well not really, with 4k you can get it so close. Look the setting I made in this thread with mega bezel One is my real Sanyo and the other emulation with mega bezel.
I think @MajorPainTheCactus was replying to Jamirus’s post on the dotmask photos- 8k is probably right given the phosphor count per scanline.
Well I’ll still think we don’t need that much to play really close. Maybe it would the perfect thing, but until that happens… 4K looks really good
Yeah I think dot mask is the only hold out for accurate mask emulation - one day though.
Browsing the https://crtdatabase.com/, lots of interesting info and often also pictures with games running there. Most not that close, but here a few that are:
https://crtdatabase.com/crts/barco/barco-gd-33
https://crtdatabase.com/crts/jvc/jvc-dt-v1700cg not only multiformat (does up to 1080i) it also uses an aperture grille mask.
https://crtdatabase.com/crts/jvc/jvc-tm-1400su 450 TVL slot. Seems similar to standard Amiga monitors, but slightly bigger, and no RGB.
900 TVL vs 600 TVL (both PVMs around 20 inches): save for reference!
https://www.instagram.com/stories/retrobigini/3075687353174494723/
It’s really astonishing to see how just slightly blurry photos can be mistaken for a CRT shader, even in 1080p.
Guys, please, see pictures 7 and 8, the ones with the orange text green and green,blue, white.
Maybe I’m late to the party, but It seems that there is the proof that bloom/halation happens before the eye there.
I say this because near the brightest areas of the picture you can see the metallic grid as subtle dark vertical lines that fade out as they get further away from the illuminated phosphors.
Is it possible that the first or second glass (between the tube and the eye) are reflecting back part of the light or what?
Firstly thanks for sharing the photos of your amazing cab. Are they all of the same cabinet? The last one is super clear but what game is it youre playing?
As to your halation/bloom Im not sure Im seeing any on the last image (the others being a little too blurred to see). Halation in my understanding is the glow that you see around bright areas - not the bright areas themselves. Bloom is created by the camera lens and isnt a real world thing - usually its just a simple graphics technique to provide a stylistic effect cheaply rather than simulate some real world lighting effect.
Youd need to get a fairly decent camera and adjust all the settings to rule in out certain visible effects that are coming from the display rather than your camera which is pointed at a highly emissive surface (which its usually not designed to do as its primary focus at least). If using a phone turn off all the effects etc by using raw/pro modes. What camera and settings are you using?
As for the fat scanlines that maybe a combination of signal (rf/composite/rgb etc), beam focus, TVL and quality of phosphors used. We’d need info on all of those things i.e TV make/model and signal and cabling etc.
Yeah, all from the same cab, the last picture is from “jim power / amiga” and there i manually set the shutter speedtime (sorry for being not technical!) to a lower value so you see clearer phosphors without lens bloom/glow/clip effect,
What i was talking about is this:
You can see vertical stripes on the black area which in this cropped picture appears evident, but if you see the bigger one, you see that they are not present when there is no “light” nearby.
I suxpect those likes to be the metallic grid that hosts the phosphors and my theory is that this blooming/halation effect is actually illuminating them via the reflected light that doesn’t pass completely through the glass.
Yes ok I see what youre talking about - I was looking at the wrong photo. Ok so yes this is the halation we all know and love and yes I think everybody agrees its due to the reflected light. Do be careful though that this is what youre seeing with your naked eye and isnt being exaggerated by your camera.
We see this effect on all displays especially as they get brighter so its not a CRT specific thing - maybe you could argue because of the curved screen it appears in a slightly different way though.
The question Ive always posed is because this effect happens on all displays do you want to effectively double it up by adding it into a CRT shader. I suppose that’s personal choice but as youre not going to get rid of the light reflecting around your own screen why bother trying to add another layer of it in a faux manner by turning on lighting emitting sub pixels. I dont know I guess its not my thing.
Because my dull lcd screen has no glass, just a plastic layer which stands really near the screen, while real cabs have another glass layer at about 30cm from the tube that I think gives wider halos.