Those pics look fantastic! They are really well made.
Yep, they give me inspiration and can be good references for many things, for example colour saturation and overall sharpness.
Pro Tip: For users who are just below the 60fps threshold when using my shader preset pack, disabling Noise in the Shader Parameters might provide just enough of a speed bump for a fully playable experience.
This applies to Cuvature as well.
If you ever wished for a CyberLab Death To Pixels Easymode which had the Reflective Bezel turned off and filled the screen instead, that could perform better on lower end hardware and didn’t have so many presets and folders but still gave an excellent quality CRT-Like experience, then perhaps this is exactly what you’ve been waiting for!
Introducing…CyberLab CRT-Royale Death To Pixels Shader Preset Pack!
Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
Click on the link below to download:
CyberLab CRT-Royale Death To Pixels Shader Preset Pack 07-09-23
Download link can also be found in post #1.
should “display gamut” under “color tweaks” and “display color space” under “signal and color space” be set to the same thing? say, if i’m outputting in hdr and my tv is set to rec.2020 should i set both of those to rec.2020 also?
You shouldn’t be outputting in HDR unless you’re walking on the wild side and experimenting. Everything is already tweaked to look good and as intended on almost any display in SDR mode.
You might have to ask @HyperspaceMadness, @Dogway or @guest.r this question as I just play with the knobs until they look good on my display.
Why don’t you try Sony Megatron Colour Video Monitor which is designed to work with HDR with proper colour space transforms and stuff like that?
I don’t think any of that has been implemented in Mega Bezel Reflection Shader yet.
We can chat about Death To Pixels Shader Preset Packs here.
There are 3 of them now.
All of them have a variety of Presets. One of them has hundreds. They don’t all look the same.
The screenshots are from the same presets in the pack and should look identical once everything is setup according to the instructions.
They very from extremely sharp to very smooth.
And of course they’re easily configurable to suit one’s needs. That’s what this thread is about, discussion about these things.
You have a large TV, have you tried any of the presets in my Soqueroeu-TV or CyberLab Special Edition Folders? They contain TV overlays which can shrink the image a bit making things like scanlines less obvious.
What about my Neo-GX folder? Those are the newest of my Mega Bezel Death To Pixels Shader Preset Pack presets.
You have kinda described what you’re looking for but it’s still a bit vague to me, they say a picture paints a thousand words so which screenshots resemble the look you’re seeking?
In general it’s really easy to lighten the scanlines by lower the GSL Scanlines Type value in the Shader Parameters.
If you want things to be Less Sharp, then you can try my presets in the Le’Sarsh_4K_Optimized folder.
If you want things to look like my older screenshots then probably my RGB_SHARP/SMOOTH presets would suit your needs.
There’s even a sort of modern take to that in my CyberLab_Upscaled_No_Border presets.
So feel free to send me some images or video examples and I can try to match them or tell you how to match them.
Another thing you can try is to look at the default Mega Bezel Presets it comes with many presets as well, many of which look different to mine.
If you find the CRT Mask effect to be too strong you can simply lower the Mask Strength or choose a finer CRT Mask or a combination of both.
Present with Fine in the filename already have smaller CRT Mask patterns. The smaller they are the less obvious they will look but in general they get softer/blurrier as thet go down in size.
I think that’s where my Fine and Sharp presets come into play because sought to bring back the sharpness after reducing the CRT Mask Size.
So the preset Pack has a lot of variety and many things to play around with especially if you’re adventurous.
So I await those screenshots or links to screenshots or video clips.
I downloaded the shaders and some work and others don’t, I accept that they may have been placed in the wrong folders, because the cyberlab neon GX 4K, don’t work at all, and fail to be applied, but other shaders work fine!
The folder structure is like this:
Linux: ~.config/retroarch/shaders/Mega_Bezel_Packs/CyberLab/
Can you tell me the correct path to use or if I’m missing something?
And yes, I’m using the Mega_bezels folder, but it’s in: retroarch/shaders/shaders_slang/bezel/
This looks good to me.
Be sure to update your SLANG Shaders using the Online Updater, then install the latest Mega Bezel Reflection Shader (1.14) from the GitHub page because the Online Updater would overwrite it with an older version.
Can you give me an example of some shader presets that work and others which don’t work?
Also, can you share a Log, please? You can use pastebin.
The Neo-GX presets are copied to multiple locations so maybe you can try loading them from another location.
It’s possible that not all of the files in the archive are being unzipped. I’m not sure how that works on Linux but you can try opening the zip then copying the main CyberLab Folder to the Clipboard then navigating to the Mega_Bezel_Packs folder, then pasting the folder there.
Be sure to overwrite any existing files with the same names.
You could also be missing some Mega_Bezel base presets or it could be some issue with the length of the paths or syntax or something like that.
I’m leaving here only the log that interests me, where the errors start and the shader doesn’t apply!
The shader in question is: CyberLab_Arcade_CyberTron_Fine_Neo-GX.slangp
Thanks for the help. Yeah, I’m thinking a smaller viewport using a border might be an option. Of course full screen on a 65" display just magnifies everything, including making those scanlines more pronounced when I’d prefer they not be. Some cores require different shaders I’m discovering. For example mGBA because the screen resolution of the original hardware was so low so I find hq4x.slangp looks best to my eyes though I’m not usually a fan of the sharpened “HD” Super Eagle-type shader because they can loose detail in the pixel art. As for CRT-shaders, I’d probably prefer something similar to CRT-Lottes which I tested today (see screenshot below) but brighter, and don’t find too intrusive. Is there a brighter variant of this, or a similar shader but with extra brightness?
I’m fairly new to CRT-shaders and only used CRT-EasyMode in the past so I hope to find the perfect shader for me someday. The thing I liked most about the default MAME shader/filter was that it looked like a sharpened bilinear filter that didn’t lose detail due to bluriness but I guess it’s hard to duplicate that in the lower resolution of 16-bit consoles in emulation.
Okay, thanks.
home/willian/.config/retroarch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/hyllian/crt-super-xbr/custom-bicubic-X.slang
This file cannot be located. It should be included in Mega Bezel Reflection Shader v1.14.
If you navigate to that folder, do you see that file?
Did you try my suggestions before posting this log?
In addition to my previous suggestions are you on the latest RetroArch?
Download my Shader Preset Pack at the top of this page, try the CyberLab Special Edition Folder. For the Soqueroeu-TV Special Edition Folder you need to also install Soqueroeu-TV Mega Bezel Backgrounds v2.
Take a read of the first post in this thread and prepare to be amazed.
I agree, which is why I try my best to keep things looking close to their pixel art style and origins.
This is also a function of how far from the screen you sit. If you view from the optimal distance for your screen size, it shouldn’t be so much of a problem.
Also, scanlines are relative to the vertical resolution of the games you play. Ideally the number shouldn’t be messed with but you can lighten them at the flip of a parameter.
You can also disable them altogether, if that’s your cup of tea.
Welcome to the world of Mega Bezel Reflection Shader, which is a shader that is actually a collection of some of the most popular and useful shaders plus some unique ones by @HyperspaceMadness himself.
My preset pack includes presets based on the Lottes style CRT-Mask, they’re my Computer Monitor Presets. My CyberLab Upscaled Presets I mentioned before also use Lottes Mask.
You can also look at my CyberLab Neo-GX presets and choose my Shadow Mask Fine or Sharp presets and they might give you a similar effect.
This reminds me of my older RGB_SHARP/SMOOTH presets.
I suggest you install the pack, try out some presets then report back to me which ones you think might be close to what you’re trying to achieve.
There’s a lot to play around with so look at it as a playground and just try as many different presets as you can.
I’m sure you’ll find something that you’ll love.
Since you don’t like obvious scanlines, you can also take a look at my CyberLab Ultimate Slot Mask CRT-1P2RTA IV OLED preset. It has relatively lighter scanlines by default but you can adjust the intensity of the scanlines of any preset.
You can also adjust how fine or intense the CRT Mask effect is with the CRT Mask Size and Mask Strength parameters.
Basically all of the functionality of the different shaders you’re accustomed to from long ago are available under one roof with the highly integrated Mega Bezel Reflection Shader.
The file exists, but it has the “X” (custom-bicubic-X) in lower case. I’ll test it when I get home, I’m at work now, I’ll give you a more exact answer later. Because if so, I believe it’s because linux is case sensitive.
Yes!
@Cyber I redid all paths and folders, re-downloaded and now it works. Cool!
I just have a doubt. I have a 4K screen the shader works great but I think it gets too dark, this is fixed by adjusting the shader brightness but is there anything else I can do? Because I feel that the shader is not very sharp.
Which Shader Preset (or Presets) are you referring to? There are many. Have you tried the “Bright” ones or the ones that say Neo-GX Smooth Ultra?
What about the Shadow Mask Presets?
Most of my presets prioritise the Mask and Scanline structure so if you’re not used to playing like that you might need some time to adapt. It could also be due to difference between our display setups as well.
The easiest way to get things brighter is to nudge the Gamma Correct (Gamma_C) setting other than that, you can lower the Mask Strength slightly.
There are other things you can do as well but by then, what’s the point? What display are you using?
If you’re not seeing RGB or BGR phosphor patterns when you go close to the screen you can toggle the Mask Layout setting.
Send some screenshots of the presets you find are too dark and maybe I can suggest something for you.
You can also try the same presets I suggested to the poster above, which are inherently brighter.
Also, the same preset viewed from a distance tends to be less sharp than that preset when viewed close.
I don’t agree that the presets are not very sharp. Perhaps the ones you’ve tried so far on your setup might be.
There’s no single level of sharpness in my preset pack, it’s all about variety and I tend to spend a lot of time ensuring that things are in focus from my preferred viewing distance.
PSA:
As of 6th August, 2023 the BSNES Core now supports and includes Blargg NTSC Video Filters!
There’s one caveat that I noticed when using these filters with BSNES. All Blargg NTSC filters seem to slightly alter the aspect ratio.
This leads to rendering errors which can be visible in many SNES games.
Examples of this are:
- Final Fantasy Mystic Quest - power bars (especially in the save select screen)
- Super Double Dragon - Power Bars
- Samurai Showdown - Pow Bar
- Super Mario World - some vertical lines in the title text have a checkered appearance instead of a solid line.
I wonder if this is something that can easily be fixed or worked around?