I wouldn’t know since I literally never used it. It was added to the 4K_Optimized folder for utilitarian purposes and probably just ended up in the 1080p_Optimized folder due to how I managed the pack, which is why the updates I did were never applied to it.
It’s actually not a burden for users to report these things. I actually appreciate the feedback and it’s the only way to fully test and validate what has been done.
That’s one of the main purposes of this thread.
You’re welcome,
You can try what I said and copy the reference line to the 1080p_Optimized version and see if it solves the issue.
Don’t forget to match the Mask Layout with the subpixel layout of your display.
Okay, I just looked at the video and saw what you were describing. That’s a very old preset by the way and as such there would be parameters which I had no clue how they operated at the time that I just left at whatever their defaults were.
Strangely enough, I have noticed this type of artifact from the Afterglow parameter before but it’s something that I would have eventually started to lower or eliminate completely in my presets.
So it was very surprising that when updating my CyberLab Mega Bezel HDR Ready presets, I noticed tons of artifact like that while playing one of my favourite games.
I haven’t reached by the computer to test anything yet but that’s the only Shader Parameter that I can think of that could possibly cause such an issue.
I will update with my latest Afterglow settings when I get in front of the machine but there’s nothing wrong with setting the Afterglow Strength to 0 or near 0 or as low as possible to get rid of any similar artifacts.
You can let me know if that works. By the way, what game is that?