I could try. Shadow Masks are a bit different due to the limitations of dot pitch and the square shape of the dots in the shader.
Maybe? Have you tried my CyberLab SNES Composite Shadow Mask Sharp Neo GX or Le’Sarsh_4K_Optimized \CyberLab Computer Monitor Raw (or Sharp) presets?
Those might probably be the closest matches at least in terms of TVL. You would have to go pretty close to the screen to make out the individual dots and the Scanline Dynamics should be there as well. That particular TV seems to have some very pronounced, wide looking scanline gaps so maybe the Opposite Direction Blur could be reduced a bit and maybe the Scanline shape could be adjusted to make the gaps even wider in my preset. I did something like that a little while ago but as the gaps widen, you’re going to lose even more brightness.
Another thing you could do is disable or decrease Deconvergence.
Thanks a lot, I try my best.
Take a look at these:
Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
CyberLab_SNES_Composite_Shadow_Mask_Sharp_Neo-GX
CyberLab_SNES_Composite_Shadow_Mask_Fine_Neo-GX
CyberLab__Computer-Monitor-Raw__ADV
CyberLab__Computer-Monitor-Sharp__ADV
CyberLab__Computer-Monitor-Smooth__ADV
CyberLab_SNES_Composite_Shadow_Mask_Sharp_Neo-GX
CyberLab_SNES_Composite_Shadow_Mask_Fine_Neo-GX
CyberLab__Computer-Monitor-Raw__ADV
CyberLab__Computer-Monitor-Sharp__ADV
CyberLab__Computer-Monitor-Smooth__ADV
@Digitech You can download these screenshots and zoom all the way in so that you can see the phosphors and scanline gaps.