I love those magazines, those times were the best in gaming console…
Definitely! That was what we had before tech news websites and TechTubers. I learned a lot from reading those.
CyberLab_Arcade_Shadow_Mask_Smooth_Neo-GX_Ultra
Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
Nice! If you’re interested I have found this channel lately https://www.youtube.com/@FDestroy3r.
This guy is French but his CRT Hunt series and RGB play are great, show casing a variety of consumer CRT’s.
Thanks, I’m more interested in high quality videos and pics of old school gaming where the CRT is in proper focus, stabilized and isn’t over or underexposed. So as faithful to an in person representation as possible.
I’ll like to know about something, which is the difference between your blargg ntsc filter vs the core blargg filter from genesis gx? and also the same for snes and snes9x
This is based on the Blargg-NTSC Filter which was specifically made for Sega Genesis emulator output. The presets are fixed.
My CyberLab Blargg NTSC Filter Presets use the Blargg filter designed for SNES with my tweaked settings.
https://slack.net/~ant/libs/ntsc.html
Not sure exactly what you mean. Are you asking me what is the difference between BSNES and Snes9X?
turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_S-Video_Slot_Mask_IV_OLED_NTSC_II.slangp (1080p Optimized) + CFRS_Mini_TV.slangp (1080p Optimized @ 4K)
For proper viewing do not use preview. Download before playing. Requires 4K display for full fidelity.
Click on the link below to download:
turboxray PCE hires_slideshow_1.pce using CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp
For proper viewing do not use preview. Download before playing. Requires 4K display for full fidelity.
Click on the link below to download:
Credits:
Title theme for Blazing Lazers (also known as Gunhed) for the TurboGrafx-16, composed by Masatomo Miyamoto (Compile).
turboxray PCE
hires_slideshow_1.pce
and the exceptionally talented artists who created these original images.
featuring HSM Mega Bezel Reflection Shader by @HyperspaceMadness, powered by CRT-Guest-Advanced-NTSC by @guest.r and many more shader contributors.
CRT Shader Overlay Graphics & Presets by CyberLab.
Powered by HSM Mega Bezel Reflection Shader.
Wow! 100,000 views!
Thanks to all of the supporters out there. Glad I could share these with the world.
Will the blargg ntsc filter for snes will work with nes as well? i’m just wondering about that
I think so but that might depend on which emulator core you’re using.
It can’t hurt to try it and see. I didn’t tweak my filter settings for NES though. I used to use the in-core Blargg NTSC filter but I found that there was too much dot crawl on the Composite setting so I settled on the S-Video setting.
What’s the latest version of this reshade shader?
Are you referring to this?
I love this kind of Photos, they look really good, also to compare it with shaders.
Hello, I was checking out these presets and found them quite awesome. However, as I was experimenting with the parameters, I noticed something that got me confused as to what is their intended behavior and appearance. All the presets mentioned on this post are the 1080p optimized versions from the “MBZ__1__Advance_Full_Reflections” folder. By the way this is a long post, sorry for that and it’s understandable if you’re not up to reading it. I also apologize for any mistakes, I’m not a native speaker.
I referenced the images with MEGA links, as the forum doesn’t allow me to post more than one image directly. Unfortunately they are not actual hyperlinks, as it also doesn’t allow me to post more than 2 hyperlinks, so they gotta be copied and pasted. The visualization on the MEGA website is not quite good, and the details can only be seen clearly if the image is downloaded. Sorry for that, can’t do much about it.
This started when I was testing the “CyberLab__Computer-Monitor-Raw__1080p__ADV” preset on the DOSBox-pure core, where I was emulating Windows 98 SE. Yeah, likely an unusual choice for using these presets on. I realized that by disabling the integer scaling and increasing the non-integer scale, dark, evenly spaced lines started to appear over the screen. Progressively more of them as the scale was increased. Here’s a series of screenshots that compare the screen with the integer scaling enabled, 56% non-integer scale and 100% non-integer scale respectively:
mega.nz/file/879iVK4b#EC2YtJQwiGQkXQT2mfUutSLcZGtffDLkEbWbBbD8lAc mega.nz/file/kqdiBBjY#s9tLbMGmmT1hsobVQ2jlmov51j8v_Oq0Dd4J_r_lnx8 mega.nz/file/kmVygJ6S#1kFk-U1fvJNM6kl9yndbnZxNCNFH7r-xRz91Ams5l7k
In the last screenshot, the lines are rather thin, so for a moment I thought this was the intended appearance and it just had to be set at 100% scale to look right, but as I zoomed in, I then concluded that it’s just too bizarre of a pattern for it to be intended. Here I ask the main question, is that the intended appearance? If it is, then this post is moot.
I was messing around with the parameters and this issue got completely fixed by changing “Opposite Dir Multiplier” from the default 100 to 125. But here comes the part I found quite bizarre: I kept reducing it one by one from 125 to try and find the exact point where it gets fixed, and I found that 109 was the ‘magic number’; if it got set to 108 the issue would suddenly come back. And this fix didn’t happen progressively, it’s pretty much a switch. Here’s a screenshot of that same screen at 100% scale and Opposite Dir Multiplier at 109:
mega.nz/file/07Ul2ZZC#U20LBUi2sU2LdawlH05CXLGbZkHKNLvO9HMjYwD_w1A
After noticing this, I immediately went to different cores on other systems and tried out increasing the Opposite Dir Multiplier to see if anything changed, and it did. Here’s an example with The Legend of Zelda - Ocarina of Time on the Mupen64Plus-Next core with the “CyberLab__N64__ADV” preset. The screenshots represent Opposite Dir Multiplier at the default 100 and 136 (the ‘magic number’ changes with each system) respectively, both at 100% non-integer scale:
mega.nz/file/hrsgFYRK#lQp24mbpaOf1JZ-QkS87j3P6Pg72mRtQyYwpKrVU_Tg mega.nz/file/4y1WFKSY#C3beoRj7OpS8bnrJ5QDR1cshUAquwBLr-tHsYPI7zD0
In this example, the behavior is different. It’s not dark lines showing up, but a pattern in the RGB triads that I found quite strange. The difference between the two can be particularly noticed by zooming in. The game is also quite brighter in the second screenshot, something that I felt was lacking when I first checked out the presets with their default parameters. Again I must ask: which of these looks right?
I think it’s worth noting that the exact same happened on all examples if I left the integer scaling enabled and increased the viewport zoom.
This behavior shows up in every system I tested, which also includes SNES, PSX and Sega Genesis. But the seemingly weird pattern is different in each one, I assume that’s because of the different presets I tested on each one, not because of the systems themselves. Well, all this got me very curious on whether this behavior was known or ever documented at all. Thanks very much for your attention!
@ViniciusRTrindade Which version of the Mega Bezel Reflection Shader are you using?
Also, are you using 1080p desktop resolution and did you follow all of the Mega Bezel setup instructions to a tee?
The Computer Monitor referred to in the name of this preset is not a typical PC monitor and has never been tested using DosBox. It’s actually an early 80’s Commodore Computer Monitor or similar that I was actually going for which has more in common with TVs at the time than VGA PC Monitors of the 90’s and beyond.
The TVL/Dot Pitch/emulated resolution of that preset might be too low for what you would like to use it for. Not to mention assuming you’re using a 1080p you might also be limited by your display resolution in terms of what can be achieved. All is not lost though I’m sure people have done some great PC Monitor emulations at 1080p resolution, just not me, at least not yet.
You would simply have to find a way to get the dots smaller if you want stuff to look right. You can probably try one of the other Lottes CRT Mask Types and it’s possible that one will fit the bill. Other than that you can maybe try my Composite Pure Preset and make sure the Mask Size is set to 1 then play around with Mask Stagger until you get something that looks good. You can also experiment with different masks, for example Mask 5 or other B&W Masks.
You can also try one of My CyberLab Shadow Mask Presets, you might have to look in the 4K_Optimized folder or CyberLab Neo-GX folder and lower the Mask Size to 1 then you might have to play around with the Mask Stagger again and see if you get something that looks like a fine pitched dot mask.
No bueno
At least if you keep experimenting you might learn something.
You really should leave Integer Scale On and Opposite Dir Multiplier alone as the former helps avoid uneven scanlines and moire patterns while the latter is supposed to be calculated based on the vertical resolution of the image onscreen at the time.
If you interfere with that you’ll mess up the proper alignment of the scanlines and on screen elements.
If you’re running a Windows 98 resolution of 640 x 480 or higher the scanlines might be too fine for us to see and they might also be too fine for your display to render them properly at 1080p. You might have to try no scanline mode in a case like this. It’s not currently available in all presets though.
If the default looks good why mess with it?
Why are you messing with this now?
I suggest you start over. Matching Console Specific Presets with said consoles and desktop resolution to the presets optimized for that resolution.
This is generally the way the preset pack is intended to be used. Also, be sure to read the first post and match the Mask Layout setting with the Mask Layout of your display.
If you’re using the preset pack as intended and then run into an issue, then fine, post it up here and we can see what we can do.
I can’t fault you for trying the Computer Monitor Presets on DosBox, that’s on me though.
You can look here for some DosBox friendly settings which you can plug into the presets.
You can also try some of the Mega Bezel Base presets and variations as well as the ones that came with the Mega Bezel Extra Examples download.