CyberLab Death To Pixels Shader Preset Packs

No problem ! This : https://streamable.com/87w0sx the mask 6 has no issue but when i switch on the mask 7 (which has less vertical line) this is happening

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Not sure whatā€™s going on there. That could be one for @HyperspaceMadness or @Duimon.

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Youā€™re good. This game isnā€™t easy and requires previous knowledge of enemy spawn spots and attack patterns, enviromental hazards, and coolness to manage different dangers from all directions. I wish I was pro enough to beat it with one life. Congrats, chief!

By the way, RetroArch couldnā€™t be farther from being bad. The average purist may think heā€™s some sort of X-Men, with inhuman reflexes, but reality is most people canā€™t tell apart any amount of about 3~4 frames of input lag, and RetroArch can go lower even without run-ahead. In fact, Iā€™ve beaten many games using RetroArch which I couldnā€™t beat as a teenager using the original console and a CRT. And, no, I didnā€™t use save states or rewind or cheats for that, although I use them for other unrelated reasons.

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For the moment i use the mask 10, mask size at 2 and CRT Mask Zoom (+ mask width) at -5, vertical lines are less visible with this setting and it work for the moment i have no issue

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Hey guys, I acquired some additional new monitors and after having enjoyed the Cyberlab MegaBezel pack I was wondering if itā€™s worth trying to make the HDR packs work considering the specs.

Gigabyte AORUS FO32U2P Review - RTINGS.com

Itā€™s a 4K QD-OLED with a ā€œreal sceneā€ HDR brightness of 423 cd/mĀ². I watched both RetroCrisis videos on these preset packs and Iā€™m still a bit confused. There are Retroarch HDR settings and then there are shader parameter HDR settings. Should they be the same or should I max one of them out and then adjust the other like in the instructions? Without the shader if I set ā€˜peak luminanceā€™ to 420 and ā€˜paper white luminanceā€™ to roughly 250 then the 240p Test Suite looks good but as soon as I turn on the shader the image becomes too dark, as you well know.

Is Megatron too dark for the monitor or am I misunderstanding something?

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Iā€™ve seen stranger things when a certain mask doesnā€™t agree with a display.

Iā€™m going to guess that a GPU screenshot doesnā€™t show the issue?

If Iā€™m correct it is a hardware incompatibility issue and using a different style mask is the only solution.

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It also has

Peak 2% Window 1,037 cd/mĀ²
Peak 10% Window 466 cd/mĀ²

Donā€™t be confused. Did you read the setup instructions for Sony Megatron Color Video Monitor?

These are for any Shader besides Sony Megatron Color Video Monitor.

These are for when youā€™re using Sony Megatron Color Video Monitor.

Settings in Shader Parameters override the settings in Settingsā€“Ā»Videoā€“Ā»HDR.

You can also use those settings to convert Sony Megatron Color Video Monitor shader presets in SDR Mode to HDR if you wish.

Now youā€™re confusing yourself. Are you saying that you tried to set Peak Luminance and Paperwhite luminance values without any Shader loaded?

If so, that doesnā€™t make any sense so strike that out from your setup methodology.

Everything should be setup while an HDR or HDR Ready Shader Preset is loaded. You can use 240p Test Suite to help dial things for example to see if thereā€™s any clipping in highlights or crushing of shadow detail but games are very important as well for testing.

If 250nits is too dark then just turn it up.

You can even experiment with higher peak luminance values since all of that is dependent on the content that is on the screen at any given point in time. So using an average wonā€™t give you an accurate picture of the true Peak Luminance value.

Use your eyes more and your brain less.

If you read the first post of the Sony Megatron Color Video Monitor thread it says that a minimum HDR600 display is recommended for a good experience, while an HDR1000 display is recommended.

If after turning up the Paper White Luminance itā€™s too dark you can still try the hybrid approach which is what Iā€™ve employed in my latest update to my CyberLab Mega Bezel Death To Pixels Shader Preset Pack. Thereā€™s a new folder in there called ā€œCyberLab_4K_HDR_Presetsā€.

You have to use the set your Peak Luminance, Paper White Luminance and Contrast in the Settingsā€“Ā»Videoā€“Ā»HDR menu for those presets.

Just remember that if any setting is too high, it might result in a clipped, burnt look, where gradients are missing or blend into one colour.

i have record a video and yeah the issue is no visible on the video, if you want i have this video which shows the issue in more detail : https://streamable.com/iuappn

for information i have a Samsung monitor (incurved) 1920x1080 QLED, RTX 3080 EVGA ftw3 ultra and im on windows 11

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Thanks, as a youth I used to beat Gate of Thunder on the hardest level (Devil) without losing any lives!

Itā€™s a distant goal of mine (to be able to do that again). I never reached that level of mastery in Lords of Thunder though I was able to beat the game on Super difficulty with at least one Continue.

The thing with Lords of Thunder is that having a good strategy with respect to items purchasing and managing your in-game funds wisely can assist you quite a bit.

I think thatā€™s what I got right the last time around. So now I just have to keep practicing and see if I can continue to work my way up to mastering Normal, then Hard, then Super although I think I might just skip straight to Super once I Master Normal again.

The other thing I did differently was that I went after the stages I found the most difficult first.

The last thing that I did differently was that I sat closer to the screen than I normally do. Thatā€™s how I ended up making my first W420M Near Field preset. Colours and Sharpness really pop within a certain distance and then begin to drop off and get duller as you move further away from the screen.

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You can try disabling Noise near the bottom of the Shader Parameters and see if it has any effect.

Do you use BFI?

yeah i can try that, what is BFI ?

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Black Frame Insertion

so the noise is on 0 (I guess it is on off?) and for the BFI I dont find it, where is it ?

PS: Ah ok sorry BFI is on the monitor ! i think i dont have this but i can check

oh ok I think I found the solution! I lowered the black equalizer of the monitor and the flashing has no longer here for the moment !

ps: ah no finally is not solved sadlyā€¦

Ok guys i have find a tips (it work with my 1080p monitor) you can select the mask type at 10, select the transform at shadow mask at 1 and normaly you have no vertical line for all game in 480p, the only issue with this is more like of a monitor CRT that at TV with aparture grill but however the render is very good

Thatā€™s not a bug, itā€™s a feature.

Post up a screenshot, letā€™s see what it looks like.

This also tells me that you havenā€™t followed the installation instructions correctly for CyberLab Mega Bezel Death To Pixels Shader Preset Pack. This is because that feature is only available in newer versions of the Mega Bezel Reflection Shader, while the recommend version is v1.14.0.

What that means is that the image you are seeing in the presets you load is not the image that was intended by the creator. In some cases the image can look a lot worse than its supposed to with the proper version of the Mega Bezel Reflection Shader.

Dum dum dummmmā€¦Doh!

This is good to know but go back and install the version of Mega Bezel Reflection Shader which was used to make these presets then you can make proper assessments about the way the presets look. The version number of the Preset Pack corresponds with the version of Mega Bezel Reflection Shader you should be using with it.

Yeah no no itā€™s all good i have the last version ! (v1.14.0_03-09-24) but yeah if you want i can make a screenshot of the render !

yeah i know but i was trying to reduce them a little bit this is for that, but your rendering is already super good in any case I really like your sharp RGB especially for pixel art PS1 games like Digimon World 2003 !

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This is the last version of CyberLab Mega Bezel Death To Pixels Shader Preset Pack but what version of Mega Bezel Reflection Shader are you using? Youā€™re supposed to be using Mega Bezel version 1.14.0 with CyberLab Mega Bezel Death To Pixels Shader Preset Pack 1.14.0.

Mega Bezel 1.14.0 doesnā€™t have a ā€œTransform to Shadow Maskā€ parameter. It has something called ā€œMask Staggerā€ instead.

If you update your Slang_Shaders via the Online Updater, it will install the latest Mega Bezel Reflection Shader. Thatā€™s not what you want to use for CyberLab Mega Bezel Death To Pixels Shader Preset Pack.

ahh ok sorry, yes no I updated less than a month ago but in doubt Iā€™ll go re update again

https://www.reddit.com/r/crtgaming/s/xJSdVrJs68