CyberLab Death To Pixels Shader Preset Packs

So now I’ve got MBZ__4__STD-NO-REFLECT__MEGATRON-NTSC.slangp injected into Mega Bezel again, but using these parameters you linked above.

// Darkens bezel to better match brightness of the game
HSM_GLOBAL_GRAPHICS_BRIGHTNESS = "62.000000"
HSM_STATIC_LAYERS_GAMMA = "0.560000"

// Larger game/frame while preserving integer scaling
HSM_INT_SCALE_MULTIPLE_OFFSET = "1.000000"

// Couldn't find these within Retroarch and not sure what they do exactly, copy/pasted from example
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "100.000000"
HSM_SCALEFX_ON = "0.000000"

// Turn on HDR, settings customized for my display
hcrt_hdr = "1.000000"
hcrt_colour_accurate = "0.000000"
hcrt_max_nits = "840.000000"
hcrt_paper_white_nits = "500.000000"
hcrt_lcd_subpixel = "2.000000"

// CRT's display settings
hcrt_crt_resolution = "0.000000"
hcrt_saturation = "0.260000"

Like I mentioned in my comments, I couldn’t find whatever parameters HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR and HSM_SCALEFX_ON refer to in Retroarch or what they’re supposed to do exactly, so I just copy-pasted them into the new preset I have saved.

This gives me a pretty good looking baseline, very similar to what the standalone Cyberlab Megatron preset looked like. The brightness could be boosted a bit, but I’m sure that’s an easy fix. I discovered a while ago that changing the CRT’s resolution goes a long way towards brightening the image. The colors, CRT texture, and performance are all really good, no complaints there.

That just leaves the weird flickering.

My phone’s camera still can’t capture it, even in slow-mo or 60fps. I installed OBS to do screen capture instead and I can definitely see it in the recording on my end. Imgur compresses it to the point of being invisible again, so I uploaded it to OneDrive instead.

https://onedrive.live.com/?authkey=!ADwKCrjXX8Q26mU&id=CDF895E44B80A11F!16350&cid=CDF895E44B80A11F&parId=root&parQt=sharedby&o=OneUp

It’s only visible where the brown dirt path meets the green grass as the environment scrolls across the screen. I also noticed while trying a few of the other presets recently that the files labelled ADV Smooth seems to fix it, but the performance hit from those presets are still too much for my PC.

Also I realize the framerate’s crawling in this video, but that’s just because OBS is running at the same time.

Thanks, I hadn’t heard of these before. I tried Duimon’s bezels for these briefly just now and while it’s a lot more performant than the Mega Bezel reflections, I still wasn’t too happy with it unfortunately. The simpler reflection effect here looks too artificial for my taste. Other than that it looks pretty much the same to me as the non-Megatron shaders in Mega Bezel, so I don’t see what advantage switching to Koko-aio would give me.

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Increase Paper White Luminance and/or decrease Gamma.

This is good to hear!

Hmmm…this is unfortunate. Maybe you can report this to @HyperspaceMadness and he might better be able to understand what might be causing that.

When capturing subpixel accurate CRT shader presets it’s imperative to not allow any chroma compression. So you have to capture in RGB 4:4:4 Full or it’s HDR equivalent. Nvidia’s ShadowPlay does this well. You can even use Handbrake to shrink the resultant videos down considerably. I suppose that AMD would have an equivalent. Their capture software is called ReLive.

You can also use OBS but you have to use the correct colour format for this special use case.

Also, it might be better or just easier for capturing and sharing purposes to switch the shader to SDR mode before capturing because it doesn’t seem to have been captured using the proper colour format or specs for HDR to be triggered automatically by the playback software.

I was able to barely make out what you were describing though.

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At last some proper CRT photos using appropriate ISO, so as not to overexpose the phosphors on the bright colours.

https://www.reddit.com/r/crtgaming/s/8ApTuc8QXZ

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Have you seen this?

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JVC-D Series again! Good quality pics of these always resonate with me.

https://www.reddit.com/r/crtgaming/s/P8T0ZcPAmm

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CyberLab Megatron NX W420M 4K SDR Game Arcade Shadow Mask Ultra Smooth Ultimate CAR7x8x Advanced.slangp

Zoom in or download then zoom in and be sure to brighten your screen!

Desktop users, right click then open in a new tab then zoom in until things look right.

They should also look perfect if you zoom out until they match the integer scale specified in the filename.

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Hello Cyber, i have a little problem and I have not the answer, i want use the Wii Slot Mask ADV on the console preset with windowcast but when i use this preset retroarch freeze i dont know for what, i want use this preset for PS2 game but it work with Swanstation (for exemple) but not with the windowcast core… However I have a good PC (RTX 3080, I5 13600k, 32 Gb RAM) I will appreciate your help if you have the response at this issue

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Only 10GB VRAM though, that could be an issue for Smooth ADV Presets plus core upscaling. You could be running out of resources.

Posting a log using Pastebin might help get to the bottom of this.

You can try other presets, for example my Neo-GX presets or my presets in the MBZ__2__PERFORMANCE_NO_REFLECTIONS or MBZ__3__STANDARD_FULL_REFLECTIONS folder and see if the same thing occurs.

yeah I will try to publish the pastebin later, i have try the wii slot mask with standard full reflections and same badly… but i have try your Cyberlab CRT Royale preset and this work very good with windowcast with the PCSX2 or more (I specify that I use 1080p presets because i have a 1080p monitor) but in any case thank you for this crazy work that you did

ps: I hope my English is not too bad

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If you look good you’ll find a DREZ preset, you can try that.

Also are you upscaling the internal resolution in your games?

If so, try 1x or Native Resolution.

You’re most welcome.

It doesn’t seem all that bad to me.

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Sir, I tip my hat to you. I unironically thought they looked like perfect dot mask circles and had to zoom in pretty close to find out they aren’t quite circles Absolutely stunning! Especially the Daimakaimura screen That looks insanely authentic

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Thanks but while I might be responsible for dialing in the settings to achieve the final look, I didn’t make these shaders, just the presets so credit must be given to the developers, authors and contributors who’s work went into making all of this possible.

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Já testei vários presets, mas esses seus aí são absolutamente absurdo. Excelente trabalho cara. Falo com meu irmão sobre a facilidade de alcançar esse resultado das CRTs com esses Shaders. Quebrei a cabeça aqui em downscaling na Sony Wega pra alcançar os 240p, os cabos, adaptadores, Scalers, etc… E com os Shaders e todo trabalho dessa comunidade é praticamente Plug and Play. Por isso tenho raiva desse pessoal " Puristas dos Retro Game " Que por vezes tentam desmerecer os emuladores e todo esse trabalho que todos vocês fazem. FPGA vai para o Inferno :rofl:

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This is some useful information pertaining to HDR. This can particularly come in handy for folks who are trying to use my W420M 4K SDR presets or any HDR preset with an SDR display.

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Just finished one of my favourite games of all time, Lords of Thunder with one life, for the first time in probably decades. I used this preset!

CyberLab Megatron NX W420M 4K SDR Game Turbo Duo_DC Composite Shadow Mask Smooth Turbo Ultra Ultimate NC CAR10x8x Advanced Near Field.slangp

It’s now available in my latest W420M Shader Preset Pack release.

Potential Spoiler Alert

Zoom in or download then zoom in and be sure to brighten your screen!

Desktop users, right click then open in a new tab then zoom in until things look right.

They should also look perfect if you zoom out until they match the integer scale specified in the filename.

Seems like the old man’s still got it? Definitely wasn’t held back by any latency due to software emulation nor was I hindered by the fact that I wasn’t using a CRT nor OLED TV.

I also used a wireless Xbox Series S/X controller.

Perhaps RetroArch isn’t that bad at all?

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For those looking to get in on some of that bright MiniLED action, now would be a great time to purchase a new TV!

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no no i use the native resolution but is use the windowcast core for apply the CRT on my video capture card (with the real hardware)

but i have find a solution I find that the RGB Sharp preset that I modified does the job well ! just one question i want use for PS2 game (480p or 576i for my case with PAL game ?) but I wonder if this rendering is normal with this vertical line (this is a rendering with a low TVL I’m right ?) for the scanline I imagine however that it is normal that the scanline is no longer visible since I’m in 480p

I use the 1080p preset

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That’s the RGB Phosphors and CRT Mask. Zoom into your screenshot and you should see it better.

Correct, at 480p the gaps between the scanlines are a lot smaller than at 240p so they’re barely visible. If you zoom into your screenshots and look closely enough, you should see them though.

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just i have a last question if you can help me Cyber, when i change the type of the mask for have less vertical bar (exemple mask 7) I have a flashing lights on my screen sometime (white flash) i dont know for what but If you can give me an answer I’m interested

I don’t know what you’re describing. Can you share a photo or video?