This is the contents of the preset.
#reference ":/shadersshaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
HSM_ASPECT_RATIO_MODE = "2.000000"
HSM_NON_INTEGER_SCALE = "95.169991"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "70.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "45.000000"
HSM_SCREEN_VIGNETTE_ON = "0.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "0.000000"
HSM_BZL_WIDTH = "50.000000"
HSM_BZL_HEIGHT = "40.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "128.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "100.000000"
HSM_BZL_NOISE = "10.000000"
HSM_FRM_TEXTURE_OPACITY = "5.000000"
HSM_FRM_THICKNESS = "25.000000"
HSM_FRM_OUTER_EDGE_SHADING = "0.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "45.000000"
HSM_BZL_COLOR_HUE = "257.000000"
HSM_BZL_COLOR_SATURATION = "62.000000"
HSM_BZL_COLOR_VALUE = "60.000000"
BackgroundImage = ":/shaders/Mega_Bezel_Community/Duimon-Mega-Bezel/Graphics/Nintendo_SNES/SNES.png"
Of course the background image is dependent on my distribution.
Also the :/shaders/
syntax only works in Windows, not Linux.
My real point was that you, me, or any user, can customize the bezel in any way we wish.
There are a lot of features, one of which is a frame texture highlight that can give some different looks. The above preset is using the default, which is subtle, but changing the parameters, and/or replacing the image with a custom image can drastically change the appearance.
You can replace the top line “reference” preset to anything in the base presets folder, variations, folder or one of Cyber’s presets. Keep in mind that redundant values in the preset will replace values in the reference preset, so some tweaking may be needed in the case of Cyber’s.
I hate to detract from Cyber’s topic so if you have any other questions not directly related to his work, maybe one of the other two threads would be more appropriate.