thank you for the 040 - Preset - D - Aperture Grill - PVM
@ROBMARK85 I think I can easily add the advance version, I will look into it in the next few days!
@bactino glad you like it! also try that preset using overscale, I think that the scanlines in that preset benefit from the “extra” pixels…
Thanks, I removed the request because thinking about it I didn’t want to put you in difficulty and maybe give you more workload, but I thank you very much for your availability. I really appreciated your mega bezel variations, especially the PVM preset as @batcino also said - thank you very much.
Thanks!
But something went wrong. I have the latest Guest Shader that works alone, but Hari pack doesn’t!
EDIT: Sorry, the path was wrong.
@Hari-82, please help me remember where I saw the information about the differences between your preset variations (A, B, C, etc) ?
The uborder presets dont work. Are you working to these?
Log shows some files missing. Should this be working already?
Hi!
I included some, very general, basic info about presets in Presets info.txt
file but they are not
very specific, I frequently change things around and I’m a little lazy to keep an updated reference
Anyway, different letters have slightly different mask/scanlines/colors difference.
for example in the standard, aperture grill folder: B have a different temperature compared to A, C have a different mask set up: lighter and less “aggressive” mask and D have a different scanlines set up “simil” pvm.
Yeah, as I mentioned in the last release post:
But they should work (with the latest uborder release) I just quickly checked and they do work on my system.
what preset did not work for you?
I don’t remember if I tested all the presets. I’ll check it out and let you know!
Thanks!
I suggest you to include in your pack the shaders of uborder you use too (except the default texture border). As uborder shaders are tiny scripts, it won’t impact in your pack size and you’ll be sure to not rework the presets if I update the shader params (which I most probably will, because it’s in initial development.)
@Hyllian nono, the presets are working, the “ntsc rework” is due to me switching to guest’s advance ntsc (I was using ntsc adapt) so I need to re-do some params file related to that, plus I just see that you included gdv ntsc in the new bezel reflection so I will try that as well!
@ROBMARK85 just replaced the last update with a new zip, added presets with MBZ ADV using SGPT blending, not sure about the result since I didn’t use it for a long time (I tend to use ntsc presets with machines that needs blending like mega drive).
Thank you so much!!! I absolutely have to try it tomorrow also because I wanted to dust off Street Of Rage 2 for Genesis and this preset comes in handy. Thanks for your availability!
Hi @Cyber - I use my laptop monitor (an MSI RGB SDR at 1080p with 120Hz) or a Sony Bravia television connected to a MiniPC. I don’t know the model since it was given to me by my brother who wasn’t using it. I only know that it has a maximum resolution of 1080p at 60Hz and that it’s several years old even if it works perfectly.
@hari82 I renew my compliments especially for the BVM aspect which I’m really liking - thank you very much!
New update, 31/01/25
- Small changes to base presets
- Uborder presets updated to the latest release; including Standard, NTSC and LCD presets.
- Uborder “Systems” presets removed: need re-implementation.
LCD presets are based on the uborder pack (duimon’s potato) with added colors change (gba-color.slangp
, gbc-color.slangp
, gb-palette-dmg.slangp
) and some mod to better fit with integer scaling.
Amazing work on fine tuning these filters and presets! Congrats!
I specially like A variant on all folders.
New update 01/02/2025,
- Uborder Systems Bezels folder re-implemented
- Game gear added to uborder LCD folder
Thanks a lot!
Small update,
had some fun with Uborder and Duimon’s overlays from the potato set and added a “TV & Monitors” folder with some presets using crt-nobody.
I have the same problem with LUT/32.png. Installation or reinstallation of the new version of Retroarch did not help me. However, this problem did not arise with Sonkun Shaders
I think that is related to grade.slangp.
Can you load:
/shaders_slang/misc/grade.slangp
and see if it works?
do you also have the black screen problem like me change in /hari/base/1-standard/ change in everything exept glass & pmv.param change the line g_cntrst from -0.050000 to 0.000000 sonkun uses a different line to do this because he heard multiple people have this problem