Hgoda90 - Mega Bezel Graphics + Varieties

lfan DOSBox Overlays

Global Settings
---------------
HSM_ASPECT_RATIO_EXPLICIT = "1.321300"
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "94.500000"
HSM_SCREEN_POSITION_Y = "-8.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "40.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "60.000000"
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "88.000000"
HSM_BZL_HEIGHT = "74.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "100.000000"
HSM_BZL_NOISE = "10.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "0.750000"

3 Likes

I don’t think the Wide Frame would look good with Duimon’s Graphics that have keyboards. The Bezel would block most of the keys out and the look of the standard bezel is close to an actual monitor bezel, to me.

3 Likes

I struggle with the same thing on my Custom_Bezel_001 presets. Lately I have been using the split scale/X Scale solution to compensate a bit but there are some times when it just isn’t possible to make it look 100% right.

I create them anyway for consistency.

I think your bezel looks fine. :grin:

In the end it is all subjective. There are quite a few Batocera users that use my Custom_Bezel_001 exclusively.

3 Likes

I just don’t want the bezel to overpower the Graphic in anyway. I don’t doubt there are setting changes that would make it look a lot better with them. I will be messing with the settings to see if it possible to get a real good look with the keyboard graphics.

Edit: After a quick setting change, I think I found the right settings.

2 Likes

Thanks to @Duimon I will be doing the Wide Frame for the keyboard graphics too. I thought making the Wide Frame look like a monitor with these would be better. The shaders will be placed in the Wide Frame folder, since they are technically still Wide Frame but with a slight few changes.

2 Likes

These DOSBox overlays might also go well with a nice fine pitch Dotmask/Shadowmask or SlotMask as opposed to heavy PVMish scanlines.

When I reach to emulating DOS Games, I might make something along those lines but I’ve heard that great results can be obtained by using a certain mask with a certain offset combination.

2 Likes

While I am creating the folders for the “keyboard” shaders, I thought I should clarify that the system will follow the other naming, Maker – System. I want to make sure people know that since BBC Master and Micro are by Acorn and Laser 310 is by VTech. They will be Acorn – BBC Master and VTech – Laser 310.

1 Like

I completed the Computer Wide Frames. :partying_face:

2 Likes

Duimon Computer Wide Frame

The difference from the Console Wide Frame is the Non Integer Scale, Frame Width and Frame Height.

HSM_NON_INTEGER_SCALE = "83.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "180.000000"
HSM_FRM_THICKNESS_SCALE_X = "150.000000"
HSM_FRM_OUTER_CORNER_RADIUS = "10.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"

1 Like

Of course I get done and find better settings. :sob: Shouldn’t matter too much it should be a simple S & R.

I think I should mention that I found these settings to look way more like a monitor, because I was looking at a picture of one while I was changing them.

Edit: Yep, thought about it and decided it would probably be better to keep the Computer Wide Frame Settings the same. The other settings I came up with will be better released as Monitor with Duimon’s Graphics.

4 Likes

Made a few changes to the “Monitor” Style so I thought to post an image of them.

2 Likes

Added lfan Sega Saturn JP Overlay as Gold.

2 Likes

Monitor Bezel

HSM_NON_INTEGER_SCALE = "79.000000"
HSM_SCREEN_POSITION_Y = "13.000000"
HSM_CURVATURE_MODE = "0.000000"
HSM_BZL_WIDTH = "35.000000"
HSM_BZL_HEIGHT = "35.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "40.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "400.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "50.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "70.000000"
HSM_FRM_NOISE = "15.000000"
HSM_FRM_TEXTURE_OPACITY = "1.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "310.000000"
HSM_FRM_THICKNESS_SCALE_X = "96.000000"
HSM_FRM_OUTER_POS_Y = "-2.400000"
HSM_FRM_OUTER_CORNER_RADIUS = "6.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "175.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"
g_lum = "0.250000"
g_cntrst = "-0.250000"
glow = "0.200000"
shadowMask = "7.000000"
maskstr = "0.800000"

Console

Computer

Edit: Just made a few tweaks.

3 Likes

With a decent amount of setting changes I was actually able to make a Wii “Monitor”. :exploding_head:

Edit: Added the “Monitors” to the repo. I didn’t forget the 16:9 or variations.

7 Likes

I thought a modern thin framed monitor look would be better for 16x9 Wii.

3 Likes

Good ideas and implementation @hgoda90! Keep it up!

1 Like

Thanks, I am just trying to be helpful. I had another idea, since there are so many PS2 games that support 16:9 why not 16:9 monitor.

Edit: Added to repo.

I changed the background back to the PS2.

I think I am ahead of the curve. I was being a little curious into what a possible XBOX monitor would look like.

Edit: Being me, I just went ahead and made 16:9 versions and a Green variation of them. I will post them to the repo later for anyone who wants them.

2 Likes

I wanted to know if everybody finds it easy to navigate the shaders.

1 Like

I couldn’t help myself.