I totally welcome this! I’m a huge fan of @Orionsangel’s Arcade Bezels!
I might as well create the “night” variations since Splatterhouse looks better played at night. Plus, it was typically dark in an Arcade, at least from my experience.
I went through all the images and found some have their own unique bezels. Also I will be not using overlays that have pointless differences, imo.
Everything getting done slowly but surely. I am learning how to get stuff done better. I had to split the “castle” overlay from the Cabinet and set it to the Top Layer so the reflection could happen. So the CRT Screen is sandwiched between the original image and the top layer.
I am having to “destroy” some of OrionsAngels graphics. I am not trying to get the images perfectly cut out.
+ =That’s fine. You’re doing a good job. It’s nice having assistants helping me out. 
That’s fine. Variants always good to have.
In case anyone is wondering hgoda90 has my permission to do this. He’s helping me out. I don’t have time to do all this work. He’s talented and doing a good job. It’s great that my bezels can get to more people and be easier to setup.
Possibly the most interesting bezel so far and easier to achieve than you might think. I am using After Burner to test all the bezels since it has a lot of bright areas.
Forgot to mention the hardest being Punch-Out!! because of its two screens, of course.
I will be doing some of OrionsAngel’s old Arcade Bezels after releasing the more current ones with Mega Bezel.
I have finished with OrionsAngel’s Arcade Bezels and will be releasing them tomorrow. The shaders are currently named after the images but I will be renaming them later.
I have uploaded OrionsAngel’s Arcade Bezels to Github. I also updated the first post to have all the download items seperate to keep everything clean. If anybody has any problem with the bezels than let me know.
Great job everyone! It’s great to see all the talent in this community and that we can all come together to help get these bezels to the public. The love in this community is awesome.
Duimon Uzebox
Uzebox Blue Uzebox Green
----------- -------------
[Background] [Background]
Hue: 235 Hue: 120
Saturation: 100 Saturation: 100
Brightness: 100 Brightness: 100
Uzebox Orange Uzebox Purple
------------- -------------
[Background] [Background]
Hue: 16 Hue: 300
Saturation: 100 Saturation: 100
Brightness: 195 Brightness: 100
Uzebox Yellow
-------------
[Background]
Hue: 50
Saturation: 100
Brightness: 175
Duimon Game Park GP32
I thought a dessert theme of variations would go well with Duimon’s great looking GP32 graphic.
GP32 Bomb Pop GP32 Cherry
------------- -----------
[Bezel & Frame Color] [Device]
Hue: 0 Hue: 358
Saturation: 100 Saturation: 172
Brightness: 85 Brightness: 110
Gamma: 0.80
[Device]
Hue: 0 [Top Extra Layer]
Saturation: 0 Hue: 0
Brightness: 100 Saturation: 0
Brightness: 15
[Decal]
Colorize: 1
Hue: 0
Saturation: 200
Brightness: 200
[Cabinet & Glass]
Colorize: 1
Hue: 231
Saturation: 200
Brightness: 200
Gamma: 2
Source Matte Type: 1
GP32 Grape GP32 Mint
---------- ---------
[Device] [Bezel & Frame Color]
Hue: 332 Hue: 6
Saturation: 134 Saturation: 33
Brightness: 55 Brightness 21.20
Gamma: 0.65
[Device]
[Top Extra Layer] Hue: 128
Hue: 0 Saturation: 180
Saturation: 0 Brightness: 80
Brightness: 15 Gamma: 1.50
[Decal]
Colorize: 1
Hue: 7
Saturation: 170
Brightness: 42
Gamma: 0.75
[Cabinet & Glass]
Colorize: 1
Hue: 7
Saturation: 170
Brightness: 42
Gamma: 0.75
[Top Extra Layer]
Hue: 0
Saturation: 0
Brightness: 15
GP32 Orange Dream GP32 Orange
----------------- -----------
[Device] [Device]
Hue: 18 Hue: 30
Saturation: 200 Saturation: 174
Brightness: 120 Brightness: 90
Gamma: 1 Gamma: 0.60
[Decal] [Top Extra Layer]
Colorize: 1 Hue: 0
Hue: 0 Saturation: 0
Saturation: 0 Brightness: 15
Brightness: 200
Gamma: 2
[Cabinet & Glass]
Hue: 0
Saturation: 0
Brightness: 200
Gamma: 2
Source Matte Type: 1
[Top Extra Layer]
Hue: 0
Saturation: 0
Brightness: 15
GP32 Peppermint GP32 Strawberries + Cream
--------------- -------------------------
[Device] [Bezel & Frame Color]
Hue: 0 Hue: 0
Saturation: 94 Saturation: 0
Brightness: 100 Brightness: 85
[Decal] [Device]
Hue: 0 Hue: 350
Saturation: 0 Saturation: 150
Brightness: 200 Brightness: 100
Gamma: 2
[Decal]
[Cabinet & Glass] Colorize: 1
Hue: 0 Hue: 0
Saturation: 0 Saturation: 0
Brightness: 200 Brightness: 200
Gamma: 2 Gamma: 2
Source Matte Type: 1
[Cabinet & Glass]
Colorize: 1
Hue: 231
Saturation: 200
Brightness: 200
Gamma: 2
Source Matte Type: 1
Thanks to @Duimon for the tips on Mega Bezel Reflection, I think I can now do the [No Bezel] variation. I have a few other things to do first.
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "300.000000"
HSM_BZL_HEIGHT = "300.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "20.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_CORNER_FADE = "5.000000"
HSM_REFLECT_CORNER_FADE_DISTANCE = "10.000000"
HSM_REFLECT_GLOBAL_AMOUNT = "300.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "1.000000"
HSM_REFLECT_FULLSCREEN_GLOW = "0.000000"
HSM_REFLECT_RADIAL_FADE_WIDTH = "20.000000"
HSM_REFLECT_RADIAL_FADE_HEIGHT = "30.000000"
Duimon Sinclair ZX81
It seems the default was based off the keys and text, so I decided to go for the case and system logo.
ZX81 Black
----------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 11
[Decal Layer]
Colorize: 1
Hue: 1
Saturation: 199
Brightness: 190
Gamma: 1.50
ZX81 Black -- Custom Bezel 002
------------------------------
[Bezel & Frame Color]
Hue: 0
Saturation: 0
Brightness: 11
[Device Layer] & [Decal Layer]
Hue: 0
Saturation: 0
Brightness: 2
Gamma: 0.80
[Cabinet Glass Layer]
Colorize: 1
Hue: 0
Saturation: 199
Brightness: 190
Gamma: 1.90


























![Sega Genesis-[No Bezel]](http://forums.libretro.com/uploads/default/optimized/3X/f/2/f27ee73af9dca9d6c74f7f66be898e7745b39a4b_2_345x194.jpeg)
![Super Nintendo-[No Bezel]](http://forums.libretro.com/uploads/default/optimized/3X/7/8/7829ff7720018f34b7d9bd806a7134a9724b1191_2_345x194.jpeg)
![Black-[Bezel]](http://forums.libretro.com/uploads/default/optimized/3X/b/3/b3ae2a7b1be17cc2abe7c59c78c4e92e7e02de29_2_345x194.jpeg)
![Black-[Custom-Bezel_001]](http://forums.libretro.com/uploads/default/optimized/3X/e/f/efb991ea569203a52f3fe14750e5741eecba96bb_2_345x194.jpeg)
![Black-[Custom-Bezel_001]](http://forums.libretro.com/uploads/default/optimized/3X/e/0/e03138ec242072fd9b10c8c66144b40ee3ec56b4_2_345x194.jpeg)
![Black-[PVM20]](http://forums.libretro.com/uploads/default/optimized/3X/9/5/959e4b1bf31bc75f554bfa18a495463166a39687_2_345x194.jpeg)
![N64-[No Bezel]](http://forums.libretro.com/uploads/default/optimized/3X/e/3/e36f5c86ee2dc4d23dc0b0d98fae1edf308bb3b3_2_690x388.jpeg)