Just went ahead and made a few color variations for lfan’s arcade bezels.
This makes my day Thank you, it looks perfect to me.
I am going to be releasing an Alternate version of lfan’s Bezel Variations as [Full]. They are going to be simply the bezel art and Mega Bezel being fully visible on screen.
Edit: Uploaded
Have you tried to use integer scale? Could have settings with this option.
For 256px and 320px systems I use integer scale. The exceptions are ColecoVision, SG-1000, Master System, Sega Mark III, Neo Geo AES and Neo Geo CD with only horizontal integer scale, because this systems praticaly not have spaces on borders.
This setting allows you to have a larger screen, but you would have to reduce the width of the TV frame.
That’s why my overlays have borders with different widths.
Integer Scale ON: Horizontal and Vertical
Integer Scale ON: Only Horizontal
Yeah I haven’t used integer scale on any of the presets I have done before. I have experimented a little and I think I found a good variation of the bezel.
Makes better use of screen space.
That will work as long as you force the aspect to 4x3. If you set it to auto, you may get unexpected results.
You might want to adjust the bezel outer corner radius scale.
Finally working on OrionsAngel’s Video Game Overlays. I have finished getting the scale and position settings, all I have to do now is the Color variants.
Edit: Done.
I really liked these frames.
Congratulations on the contribution!!
I figured to post a new image of the bezel alt I did since the Noise for the Frame has been fixed. I was thinking about doing another bezel with a thin frame just for the settings.
Edit: Threw one together real quick. This one is essentially all Bezel and no Frame.
Mega Bezel Thin Frame
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "92.000000"
HSM_SCREEN_POSITION_Y = "-8.000000"
HSM_BZL_WIDTH = "230.000000"
HSM_BZL_HEIGHT = "102.000000"
HSM_BZL_SCALE_OFFSET = "101.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "20.000000"
HSM_BZL_NOISE = "20.000000"
HSM_FRM_THICKNESS = "10.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_TOP = "-4.000000"
HSM_REFLECT_CORNER_ROTATION_OFFSET_BOTTOM = "-4.000000"
I added Mega Bezel settings to @fercho’s Animated Borders, Mega Drive and PSX, for those that want it.
Mega Drive
HSM_ASPECT_RATIO_EXPLICIT = "1.359300"
HSM_NON_INTEGER_SCALE = "91.000000"
HSM_BZL_NOISE = "10.000000"
Sony PSX
HSM_ASPECT_RATIO_MODE = "1.000000"
HSM_ASPECT_RATIO_EXPLICIT = "1.367300"
HSM_NON_INTEGER_SCALE = "88.000000"
HSM_BZL_HIGHLIGHT = "25.000000"
HSM_BZL_NOISE = "10.000000"
I don’t know if you can update the potato preset file, because this can be a pleasant game on the phone anytime, anywhere? thank you for your work
The only way I could use the Potato shader was by changing the Viewport Zoom
Mega Drive - HSM_VIEWPORT_ZOOM = “110.400000”
PSX - HSM_VIEWPORT_ZOOM = “107.400000”
I finally get to take a shot at @Duimon’s Sega Saturn Alt Graphic . I tried my hands at a Japan version.