Hgoda90 - Mega Bezel Graphics + Varieties

I added Mega Bezel settings to @fercho’s Animated Borders, Mega Drive and PSX, for those that want it.

Mega Drive

HSM_ASPECT_RATIO_EXPLICIT = "1.359300"
HSM_NON_INTEGER_SCALE = "91.000000"
HSM_BZL_NOISE = "10.000000"

Sony PSX

HSM_ASPECT_RATIO_MODE = "1.000000"
HSM_ASPECT_RATIO_EXPLICIT = "1.367300"
HSM_NON_INTEGER_SCALE = "88.000000"
HSM_BZL_HIGHLIGHT = "25.000000"
HSM_BZL_NOISE = "10.000000"

6 Likes

I don’t know if you can update the potato preset file, because this can be a pleasant game on the phone anytime, anywhere? thank you for your work

2 Likes

The only way I could use the Potato shader was by changing the Viewport Zoom

Mega Drive - HSM_VIEWPORT_ZOOM = “110.400000”

PSX - HSM_VIEWPORT_ZOOM = “107.400000”

3 Likes

I finally get to take a shot at @Duimon’s Sega Saturn Alt Graphic :smiley:. I tried my hands at a Japan version.

2 Likes

I did the Japan version again with the bios being for the Japanese console. I will be doing the US version too, but all it will be is just a color change to the Device Layer.

Edit: Change the Default Bezel color to the Device Layer somewhat. So that all the Bezels are the same color as there respected console open buttons.

I forgot about the variation I did of the Sega Saturn. I might as well do parameter files for that as well.

Edit: I have completed everything and will be posting the settings tomorrow.

2 Likes

Duimon Sega Saturn

All the preset bezels are based around the open buttons on their respected consoles. The PVMs are based on the console colors.

I am trying a new layout where the settings are at the top and [Style]: Layer Settings used. There are some that use settings on a Different Layer than is in the Global Settings, those are stated as Settings Layer (Layer used).

Black Global Settings                  Europe Global Settings
---------------------                  ----------------------
[Bezel Color]                          [Bezel Color]
	Hue: 192.00                            Hue: 208.00
	Saturation: 8.00                       Saturation: 6.00
	Value: 13.00                           Value: 50.00

[Background Layer]                     [Device Layer]
    Colorize: 1.00                         Hue: 166.00
	Hue: 170.00                            Saturation: 10.00
	Saturation: 9.00                       Brightness: 10.00
	Brightness: 54.00                      Gamma: 1.50
	Gamma: 0.50
	                                   [Decal Layer]
[Device Layer]                             Hue: 166.00
    Hue: 150.00                            Saturation: 10.00
	Saturation: 10.00                      Brightness: 10.00
	Brightness: 1.00                       Gamma: 1.50
	
[Decal Layer]
    Hue: 150.00
	Saturation: 10.00
	Brightness: 1.00
	
	
Japan Global Settings                  US Global Settings
---------------------                  ------------------
[Bezel Color]                          [LED Layer]
	Hue: 332.00                            Hue: 32.00
	Saturation: 54.00                      Gamma: 0.44
	Value: 86.00
	
[Background Layer]
    Brightness: 150.00
	Gamma: 1.70
	
[LED Layer]
    Hue: 213.00
	Saturation: 6.00
	Brightness: 120.00
	Gamma: 1.10
	
[Device Layer]
    Hue: 288.00
	Saturation: 80.00
	Brightness: 70.00
	Gamma: 0.90
	
[Decal Layer]
    Hue: 288.00
	Saturation: 80.00
	Brightness: 70.00
	Gamma: 0.90
	
[Cabinet or Cabinet Glass]
    Hue: 203.00
	Saturation: 6.00
	Brightness: 52.00
	Gamma: 0.42
	

[Bezel Color] TM20
    Hue: 0.00
	Saturation: 0.00
	Value: 94.00

[Device Layer] PVM20 and TM20
	Brightness: 100.00
	Gamma: 0.90

Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.

Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"

PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"


Sega Saturn Black
-----------------
[Bezel]: Bezel and Background
[Custom-Bezel_001]: Bezel and Background
[Custom-Bezel_002]: All
[PVM20]: Background and Device
[TM20]: Bezel, Background and Device

Sega Saturn Europe
------------------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Same as Default PVM20
[TM20]: Same as Default TM20

Sega Saturn Japan
-----------------
[Bezel]: Bezel, Background, Device and Decal
[Custom-Bezel_001]: Bezel, Background, LED (Device Layer) and Cabinet (Decal Layer)
[Custom-Bezel_002]: All
[PVM20]: Background, LED and Device
[TM20]: Bezel, Background, LED and Device

Sega Saturn US
--------------
[Bezel]: LED (Device Layer)
[Custom-Bezel_001]: LED (Device Layer)
[Custom-Bezel_002]: LED
[PVM20]: LED
[TM20]: LED

*LED (Device Layer) = LED is settings used and () is Layer used
1 Like

Hey, taking a look at the variations with lighter colors on the frame It seems that the frame highlight texture kind of disappears.

You might want to try increasing the opacity of the frame highlight texture to get more of a highlight effect visible.

Edit: This might actually be something we should automatically compensate for in the shader…

3 Likes

I thought a blue Socrates bezel would be a good alternative.

2 Likes

I am kind of iffy about doing shader files for VTech V.Smile, since it is only Opacity changes for the Orange buttons.

1 Like

Fercho Super Nintendo Animated Border

HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "93.000000"
HSM_SCREEN_POSITION_Y = "-6.000000"

Potato

HSM_VIEWPORT_ZOOM = "110.000000"

4 Likes

I am going to be releasing Lite and Smooth versions of the Variation presets, except Duimon Graphics he already has the lite set. I am also updating my previous posts to use the newer post layout style.

1 Like

Somehow I forgot/missed Duimon Super Nintendo PAL. The colors are going to be the same as the Super Famicom variations.

Duimon VTech V.Smile

I figured might as well do the shader files to make it easier.

Global Settings
---------------
[Decal Layer]
    Opacity: 0

[Cabinet Glass Layer]
    Opacity: 100

:thinking:

2 Likes

It is also possible, using the split scale feature and X width, to center the buttons and logo.

I may do this to my custom bezel 1 presets at some point.

2 Likes

Thanks. I didn’t think about centering the logos really.

3 Likes

Just placed the Lite and Smooth variations on Github. I only did them for lfan and OrionsAngel Overlays.

1 Like

I am going to be releasing the custom bezel I did with Duimon’s Graphics as Wide Frame.

3 Likes

While trying to do the Wide Frame set, I have found it’s better to use Non-Integer Scale Only.

HSM_NON_INTEGER_SCALE = "88.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_FRM_NOISE = "25.000000"
HSM_FRM_TEXTURE_OPACITY = "4.999997"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "135.000000"
HSM_FRM_THICKNESS_SCALE_X = "200.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"

1 Like