Hgoda90 - Mega Bezel Graphics + Varieties

I forgot about the variation I did of the Sega Saturn. I might as well do parameter files for that as well.

Edit: I have completed everything and will be posting the settings tomorrow.

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Duimon Sega Saturn

All the preset bezels are based around the open buttons on their respected consoles. The PVMs are based on the console colors.

I am trying a new layout where the settings are at the top and [Style]: Layer Settings used. There are some that use settings on a Different Layer than is in the Global Settings, those are stated as Settings Layer (Layer used).

Black Global Settings                  Europe Global Settings
---------------------                  ----------------------
[Bezel Color]                          [Bezel Color]
	Hue: 192.00                            Hue: 208.00
	Saturation: 8.00                       Saturation: 6.00
	Value: 13.00                           Value: 50.00

[Background Layer]                     [Device Layer]
    Colorize: 1.00                         Hue: 166.00
	Hue: 170.00                            Saturation: 10.00
	Saturation: 9.00                       Brightness: 10.00
	Brightness: 54.00                      Gamma: 1.50
	Gamma: 0.50
	                                   [Decal Layer]
[Device Layer]                             Hue: 166.00
    Hue: 150.00                            Saturation: 10.00
	Saturation: 10.00                      Brightness: 10.00
	Brightness: 1.00                       Gamma: 1.50
	
[Decal Layer]
    Hue: 150.00
	Saturation: 10.00
	Brightness: 1.00
	
	
Japan Global Settings                  US Global Settings
---------------------                  ------------------
[Bezel Color]                          [LED Layer]
	Hue: 332.00                            Hue: 32.00
	Saturation: 54.00                      Gamma: 0.44
	Value: 86.00
	
[Background Layer]
    Brightness: 150.00
	Gamma: 1.70
	
[LED Layer]
    Hue: 213.00
	Saturation: 6.00
	Brightness: 120.00
	Gamma: 1.10
	
[Device Layer]
    Hue: 288.00
	Saturation: 80.00
	Brightness: 70.00
	Gamma: 0.90
	
[Decal Layer]
    Hue: 288.00
	Saturation: 80.00
	Brightness: 70.00
	Gamma: 0.90
	
[Cabinet or Cabinet Glass]
    Hue: 203.00
	Saturation: 6.00
	Brightness: 52.00
	Gamma: 0.42
	

[Bezel Color] TM20
    Hue: 0.00
	Saturation: 0.00
	Value: 94.00

[Device Layer] PVM20 and TM20
	Brightness: 100.00
	Gamma: 0.90

Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.

Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"

PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"


Sega Saturn Black
-----------------
[Bezel]: Bezel and Background
[Custom-Bezel_001]: Bezel and Background
[Custom-Bezel_002]: All
[PVM20]: Background and Device
[TM20]: Bezel, Background and Device

Sega Saturn Europe
------------------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Same as Default PVM20
[TM20]: Same as Default TM20

Sega Saturn Japan
-----------------
[Bezel]: Bezel, Background, Device and Decal
[Custom-Bezel_001]: Bezel, Background, LED (Device Layer) and Cabinet (Decal Layer)
[Custom-Bezel_002]: All
[PVM20]: Background, LED and Device
[TM20]: Bezel, Background, LED and Device

Sega Saturn US
--------------
[Bezel]: LED (Device Layer)
[Custom-Bezel_001]: LED (Device Layer)
[Custom-Bezel_002]: LED
[PVM20]: LED
[TM20]: LED

*LED (Device Layer) = LED is settings used and () is Layer used
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Hey, taking a look at the variations with lighter colors on the frame It seems that the frame highlight texture kind of disappears.

You might want to try increasing the opacity of the frame highlight texture to get more of a highlight effect visible.

Edit: This might actually be something we should automatically compensate for in the shader…

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I thought a blue Socrates bezel would be a good alternative.

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I am kind of iffy about doing shader files for VTech V.Smile, since it is only Opacity changes for the Orange buttons.

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Fercho Super Nintendo Animated Border

HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "93.000000"
HSM_SCREEN_POSITION_Y = "-6.000000"

Potato

HSM_VIEWPORT_ZOOM = "110.000000"

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I am going to be releasing Lite and Smooth versions of the Variation presets, except Duimon Graphics he already has the lite set. I am also updating my previous posts to use the newer post layout style.

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Somehow I forgot/missed Duimon Super Nintendo PAL. The colors are going to be the same as the Super Famicom variations.

Duimon VTech V.Smile

I figured might as well do the shader files to make it easier.

Global Settings
---------------
[Decal Layer]
    Opacity: 0

[Cabinet Glass Layer]
    Opacity: 100

:thinking:

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It is also possible, using the split scale feature and X width, to center the buttons and logo.

I may do this to my custom bezel 1 presets at some point.

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Thanks. I didn’t think about centering the logos really.

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Just placed the Lite and Smooth variations on Github. I only did them for lfan and OrionsAngel Overlays.

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I am going to be releasing the custom bezel I did with Duimon’s Graphics as Wide Frame.

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While trying to do the Wide Frame set, I have found it’s better to use Non-Integer Scale Only.

HSM_NON_INTEGER_SCALE = "88.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_FRM_NOISE = "25.000000"
HSM_FRM_TEXTURE_OPACITY = "4.999997"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "135.000000"
HSM_FRM_THICKNESS_SCALE_X = "200.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"

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I thought it would be interesting as well to turn down the ambient lighting to 50 and turn the Frame Texture off, for the Bezel and Decal.

Edit: Had to change the Background Ambient Lighting to 75 as well. :smiling_face_with_three_hearts:

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Finally finished with Wide Frame for Duimon’s Graphics. :relieved:

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I figured why not do @lfan’s DOSBox overlays next since they have just been updated. The pictured shader file might be curved too much.

Edit: FIXED IT :smiley:

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lfan DOSBox Overlays

Global Settings
---------------
HSM_ASPECT_RATIO_EXPLICIT = "1.321300"
HSM_USE_IMAGE_FOR_PLACEMENT = "1.000000"
HSM_NON_INTEGER_SCALE_OFFSET = "94.500000"
HSM_SCREEN_POSITION_Y = "-8.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "40.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "60.000000"
HSM_BZL_OPACITY = "0.000000"
HSM_BZL_WIDTH = "88.000000"
HSM_BZL_HEIGHT = "74.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "100.000000"
HSM_BZL_NOISE = "10.000000"
HSM_FRM_OPACITY = "0.000000"
HSM_REFLECT_GLOBAL_GAMMA_ADJUST = "0.750000"

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I don’t think the Wide Frame would look good with Duimon’s Graphics that have keyboards. The Bezel would block most of the keys out and the look of the standard bezel is close to an actual monitor bezel, to me.

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