Hgoda90 - Mega Bezel Graphics + Varieties

I struggle with the same thing on my Custom_Bezel_001 presets. Lately I have been using the split scale/X Scale solution to compensate a bit but there are some times when it just isn’t possible to make it look 100% right.

I create them anyway for consistency.

I think your bezel looks fine. :grin:

In the end it is all subjective. There are quite a few Batocera users that use my Custom_Bezel_001 exclusively.

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I just don’t want the bezel to overpower the Graphic in anyway. I don’t doubt there are setting changes that would make it look a lot better with them. I will be messing with the settings to see if it possible to get a real good look with the keyboard graphics.

Edit: After a quick setting change, I think I found the right settings.

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Thanks to @Duimon I will be doing the Wide Frame for the keyboard graphics too. I thought making the Wide Frame look like a monitor with these would be better. The shaders will be placed in the Wide Frame folder, since they are technically still Wide Frame but with a slight few changes.

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These DOSBox overlays might also go well with a nice fine pitch Dotmask/Shadowmask or SlotMask as opposed to heavy PVMish scanlines.

When I reach to emulating DOS Games, I might make something along those lines but I’ve heard that great results can be obtained by using a certain mask with a certain offset combination.

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While I am creating the folders for the “keyboard” shaders, I thought I should clarify that the system will follow the other naming, Maker – System. I want to make sure people know that since BBC Master and Micro are by Acorn and Laser 310 is by VTech. They will be Acorn – BBC Master and VTech – Laser 310.

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I completed the Computer Wide Frames. :partying_face:

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Duimon Computer Wide Frame

The difference from the Console Wide Frame is the Non Integer Scale, Frame Width and Frame Height.

HSM_NON_INTEGER_SCALE = "83.000000"
HSM_CURVATURE_2D_SCALE_LONG_AXIS = "60.000000"
HSM_CURVATURE_2D_SCALE_SHORT_AXIS = "65.000000"
HSM_BZL_WIDTH = "55.000000"
HSM_BZL_HEIGHT = "55.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "700.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "105.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "300.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "180.000000"
HSM_FRM_THICKNESS_SCALE_X = "150.000000"
HSM_FRM_OUTER_CORNER_RADIUS = "10.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "200.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"

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Of course I get done and find better settings. :sob: Shouldn’t matter too much it should be a simple S & R.

I think I should mention that I found these settings to look way more like a monitor, because I was looking at a picture of one while I was changing them.

Edit: Yep, thought about it and decided it would probably be better to keep the Computer Wide Frame Settings the same. The other settings I came up with will be better released as Monitor with Duimon’s Graphics.

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Made a few changes to the “Monitor” Style so I thought to post an image of them.

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Added lfan Sega Saturn JP Overlay as Gold.

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Monitor Bezel

HSM_NON_INTEGER_SCALE = "79.000000"
HSM_SCREEN_POSITION_Y = "13.000000"
HSM_CURVATURE_MODE = "0.000000"
HSM_BZL_WIDTH = "35.000000"
HSM_BZL_HEIGHT = "35.000000"
HSM_BZL_INNER_CORNER_RADIUS_SCALE = "40.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "400.000000"
HSM_BZL_OUTER_CURVATURE_SCALE = "50.000000"
HSM_BZL_OUTER_CORNER_RADIUS_SCALE = "70.000000"
HSM_FRM_NOISE = "15.000000"
HSM_FRM_TEXTURE_OPACITY = "1.000000"
HSM_FRM_TEXTURE_BLEND_MODE = "1.000000"
HSM_FRM_THICKNESS = "310.000000"
HSM_FRM_THICKNESS_SCALE_X = "96.000000"
HSM_FRM_OUTER_POS_Y = "-2.400000"
HSM_FRM_OUTER_CORNER_RADIUS = "6.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "300.000000"
HSM_FRM_OUTER_EDGE_SHADING = "75.000000"
HSM_FRM_SHADOW_OPACITY = "175.000000"
HSM_FRM_SHADOW_WIDTH = "60.000000"
g_lum = "0.250000"
g_cntrst = "-0.250000"
glow = "0.200000"
shadowMask = "7.000000"
maskstr = "0.800000"

Console

Computer

Edit: Just made a few tweaks.

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With a decent amount of setting changes I was actually able to make a Wii “Monitor”. :exploding_head:

Edit: Added the “Monitors” to the repo. I didn’t forget the 16:9 or variations.

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I thought a modern thin framed monitor look would be better for 16x9 Wii.

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Good ideas and implementation @hgoda90! Keep it up!

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Thanks, I am just trying to be helpful. I had another idea, since there are so many PS2 games that support 16:9 why not 16:9 monitor.

Edit: Added to repo.

I changed the background back to the PS2.

I think I am ahead of the curve. I was being a little curious into what a possible XBOX monitor would look like.

Edit: Being me, I just went ahead and made 16:9 versions and a Green variation of them. I will post them to the repo later for anyone who wants them.

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I wanted to know if everybody finds it easy to navigate the shaders.

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I couldn’t help myself.

I was thinking about a TV style bezel where it is bezel and frame only. I found a stock image that I thought was real good to recreate. All of this is just an idea as of right now.

Stock TV

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Went ahead and did a 16x9 TV Bezel. If I do these, which I most likely will, it won’t be for another week.

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