I thought about it and figured to go for a big screen, small screen approach. I will be doing some fine-tuning with it, most likely.
After messing around with it for a little bit, I am satisfied with the results. I mainly just added the speaker holes, moved the screens and changed the bezel and frame settings. I am going to be doing the color variations later and will be going for the DS Lite variations.
Me being dumb didn’t notice that Citra uses GLCore, so I set the Viewport to be flipped and did the other needed changes.
Duimon Enterprise 128
Green Global Settings
---------------------
[Bezel Color]
Hue: 160.00
Saturation: 70.00
Brightness: 60.00
[Device Layer]
Hue: 112.00
Saturation: 70.00
Brightness: 68.00 / 60.00 CB2
Gamma: 0.45
[Decal Layer]
Hue: 112.00
Saturation: 70.00
Brightness: 68.00 / 60.00 CB2
Gamma: 0.45
Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.
Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"
PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"
TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"
Enterprise 128
--------------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device
*LED (Device Layer) = LED is settings used and () is Layer used
I am going to be doing DREZ versions with DREZ filter set to 1, Catmull-Rom, for the Console Arcades.
If you are using the filter instead of a DREZ base preset, maybe you should call it something else to avoid confusion.
I am using both but I am only going to use the filter on 224p.
The DREZ variations of Console Arcade have been added to the repo. I only did DREZ for consoles that were 224p, 240p or 480p.
I thought of doing a Console Arcade variation for DS and 3DS next. I have the general settings with some possible changes in the future.
I have completed the 3DS and DS Arcade settings. I will be posting the shaders to the repo when I get a chance.
Edit: The shaders have been added to the repo.
Individual Variety Packs v1.7.5
To download the release updates follow the Github link at the top of this topic. I am going to be posting release changes.
Console Arcade
-
Add
A. CyberLab, Megatron and DREZ variations
B. Nintendo DS and 3DS -
Change
A. Frame and Default Speakers
Duimon Graphics
- Add
A. Nintendo Playstation Prototype and Enterprise 128 Varities
B. Thin Frame
C. Nintendo DS and 3DS Monitor
lfan Overlays
- Add
A. SuperGrafx Overlay
B. Night
Soqueroeu TV Backgrounds
- Change
A. glow parameter
Next Up
I am going to just do the standard colors as before; Black, Blue, Green, Pink, Purple, White and Yellow
Duimon Pocket Dream Console
Black Blue
----- ----
[Device Layer] [Device Layer]
Saturation: 0 Hue: 240
Brightness: 6 Saturation: 99
Gamma: 0.60 Gamma: 0.60
Green Orange
----- ------
[Device Layer] [Device Layer]
Hue: 98 Hue: 22
Saturation: 99 Saturation: 99
Brightness: 50 Gamma: 0.60
Gamma: 0.60
Pink Purple
---- ------
[Device Layer] [Device Layer]
Hue: 330 Hue: 270
Saturation: 99 Saturation: 99
Gamma: 0.60 Gamma: 0.60
White Yellow
----- ------
[Device Layer] [Device Layer]
Hue: 50 Hue: 270
Saturation: 0 Saturation: 99
Brightness: 130 Brightness: 120
Gamma: 0.60 Gamma: 0.60
[Top Extra] [Top Extra]
Saturation: 0 Saturation: 0
Brightness: 0 Brightness: 160
Gamma: 2.00
The DS Console Arcade and Monitor variations have been added to the repo. I made the Crystal White variation the default.