The Night version of lfan’s Overlays have been added to the repo.
Just thought of a change to the Console Arcade by setting the bezel to default with a thin colored frame. I was also thinking of using a plain colored background, since Arcade bezels are typically smooth.
The Console Arcade setting changes have been added to the repo.
Possible variations using Megatron.
Edit: I figured do a CyberLab variation as well. The “variations” will be in folders named CyberLab and Megatron along side the Advanced and Standard folders.
Hi @hgoda90 one thing to mention about Megatron presets is that the base preset has the graphics brightness set to 40%, so that the graphics try to be a comparable brightness to the game screen.
It looks like you have a white BG and the graphics brightness turned up to 100.
You may want to turn the graphics brightness down, since as it is the background will overwhelm everything else on terms of brightness.
CyberLab and Megatron shaders have been added to the repo. I set them to use 1080p since that is the most common used resolution. I had to remove the speakers for the 16x9 shaders, since the Integer Scale made the tube so big.
Edit: I just noticed a problem and will be fixing it momentarily.
I made the fixes. I just removed all of the Decals and the 16x9 shaders.
I am going to be trying to go for a Nintendo DS Monitor next. It will be just the screens and the speaker holes, at least for now.
This is all something I just threw together real quick and haven’t thought about it too much.
I thought about it and figured to go for a big screen, small screen approach. I will be doing some fine-tuning with it, most likely.
After messing around with it for a little bit, I am satisfied with the results. I mainly just added the speaker holes, moved the screens and changed the bezel and frame settings. I am going to be doing the color variations later and will be going for the DS Lite variations.
Me being dumb didn’t notice that Citra uses GLCore, so I set the Viewport to be flipped and did the other needed changes.
Duimon Enterprise 128
Green Global Settings
---------------------
[Bezel Color]
Hue: 160.00
Saturation: 70.00
Brightness: 60.00
[Device Layer]
Hue: 112.00
Saturation: 70.00
Brightness: 68.00 / 60.00 CB2
Gamma: 0.45
[Decal Layer]
Hue: 112.00
Saturation: 70.00
Brightness: 68.00 / 60.00 CB2
Gamma: 0.45
Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.
Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"
PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"
TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"
Enterprise 128
--------------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device
*LED (Device Layer) = LED is settings used and () is Layer used
I am going to be doing DREZ versions with DREZ filter set to 1, Catmull-Rom, for the Console Arcades.
If you are using the filter instead of a DREZ base preset, maybe you should call it something else to avoid confusion.
I am using both but I am only going to use the filter on 224p.