The DREZ variations of Console Arcade have been added to the repo. I only did DREZ for consoles that were 224p, 240p or 480p.
I thought of doing a Console Arcade variation for DS and 3DS next. I have the general settings with some possible changes in the future.
I have completed the 3DS and DS Arcade settings. I will be posting the shaders to the repo when I get a chance.
Edit: The shaders have been added to the repo.
Individual Variety Packs v1.7.5
To download the release updates follow the Github link at the top of this topic. I am going to be posting release changes.
Console Arcade
-
Add
A. CyberLab, Megatron and DREZ variations
B. Nintendo DS and 3DS -
Change
A. Frame and Default Speakers
Duimon Graphics
- Add
A. Nintendo Playstation Prototype and Enterprise 128 Varities
B. Thin Frame
C. Nintendo DS and 3DS Monitor
lfan Overlays
- Add
A. SuperGrafx Overlay
B. Night
Soqueroeu TV Backgrounds
- Change
A. glow parameter
Next Up
I am going to just do the standard colors as before; Black, Blue, Green, Pink, Purple, White and Yellow
Duimon Pocket Dream Console
Black Blue
----- ----
[Device Layer] [Device Layer]
Saturation: 0 Hue: 240
Brightness: 6 Saturation: 99
Gamma: 0.60 Gamma: 0.60
Green Orange
----- ------
[Device Layer] [Device Layer]
Hue: 98 Hue: 22
Saturation: 99 Saturation: 99
Brightness: 50 Gamma: 0.60
Gamma: 0.60
Pink Purple
---- ------
[Device Layer] [Device Layer]
Hue: 330 Hue: 270
Saturation: 99 Saturation: 99
Gamma: 0.60 Gamma: 0.60
White Yellow
----- ------
[Device Layer] [Device Layer]
Hue: 50 Hue: 270
Saturation: 0 Saturation: 99
Brightness: 130 Brightness: 120
Gamma: 0.60 Gamma: 0.60
[Top Extra] [Top Extra]
Saturation: 0 Saturation: 0
Brightness: 0 Brightness: 160
Gamma: 2.00
The DS Console Arcade and Monitor variations have been added to the repo. I made the Crystal White variation the default.
Next on my to do list is the Nintendo 3DS Monitor and Arcade variations, Horizontal DS Arcade and Horizontal 3DS Arcade.
Edit: I found some interesting setting changes for the Console Arcade bezel as well, so might as well add that to the list as well.
All of the changes have been added to the repo with some fixes for problems I found with some shader presets.
I am going to update the Night variations of the Console Arcade, so that the main ambient lighting is just off screen and white.
Edit: Changed Ambient Lighting opacity to 100
I found some shader presets have different problems and will be updating them, mainly curvature and position Y. I will also be changing other settings:
HSM_SCREEN_POSITION_Y = "30.000000"
HSM_TUBE_DIFFUSE_MODE = "1.000000"
HSM_TUBE_DIFFUSE_OPACITY = "8.000000"
HSM_TUBE_SHADOW_IMAGE_ON = "0.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "200.000000"
HSM_BZL_WIDTH = "100.000000"
HSM_BZL_HEIGHT = "75.000000"
HSM_FRM_OUTER_EDGE_THICKNESS = "500.000000"
HSM_FRM_OUTER_EDGE_SHADING = "30.000000"
HSM_CAB_GLASS_LAYER_ORDER = "4.000000"
HSM_CAB_GLASS_MASK_MODE = "2.000000"
HSM_CAB_GLASS_SCALE_MODE = "1.000000"
TubeDiffuseImage = "Mega_Bezel_Packs/Hgoda90-Graphic-Varieties/Graphics/Soqueroeu-TV-Backgrounds/TV Light.png"
CabinetGlassImage = "Mega_Bezel_Packs/Hgoda90-Graphic-Varieties/Graphics/Soqueroeu-TV-Backgrounds/TV Panel.png"
Since I am changing the settings, I thought why not create more proper curvature for the 4x3 presets.
I should mention that the handheld Console Arcades are going to look like their handheld counterpart, ie the gameboy will be flat and have green screen. There could be other changes as well, since I keep thinking of setting changes little by little.
To keep everybody up to date, I have gotten the final setting changes and done all the Standard variations. I should be able to finish the rest in a short amount of time.
I have finished with the Console Arcade changes and they have been posted to the repo. If anybody finds a problem let me know.
I am going to be doing the variations of Gamecube next along with the yellowed SNES. I will be changing the GC decal to the one that is on the Console Jewel.
The variations have been added to the repo.