I only have the DREZ variations to complete and I will be able to add lfan Overlays and Console Arcade changes to the repo. I looked at OrionsAngel presets and will need to fix the Candy Cab set. OrionsAngel preset variations can’t be split with params, since there isn’t really any similarities between them.
The Console Arcade and lfan Overlay preset and params files have been added to the repo.
Next I will be doing a variation of Duimon’s Coleco Adam, fixing OrionsAngel Candy Cab overlays, adding new OrionsAngel Console Overlays and possibly OrionsAngel Realistic Arcade Overlay Pack 3, I haven’t checked them yet.
Edit: I thought I should say that, I am going to be releasing all the changes together since they shouldn’t take long to do. To give an idea, the Candy Cab problem is with the screen variation, which Cab Glass layer Mask has to be set to 2 and there are about 8 “new” console overlays
To give an update, with OrionsAngel Candy Cab Overlays I decided to get rid of the non-screen variations and make the screen default. There are some other different changes I have made with them, I don’t know what I was trying with Fake Scanline.
Duimon Coleco Adam
Gray Global Settings
--------------------
[Bezel Color]
Hue: 43.00
Saturation: 5.00
Brightness: 52.00
[Device Layer]
Hue: 0.00 / 356.00 TM20
Saturation: 5.00
Brightness: 52.00
Gamma: 0.45 / 0.50 TM20
[Decal Layer]
Hue: 0.00 / 356.00 TM20
Saturation: 5.00
Brightness: 52.00
Gamma: 0.45 / 0.50 TM20
Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.
Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"
PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"
TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"
Coleco Adam
-----------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device
Duimon Coleco Adam, OrionsAngel Candy Cab fixs and new OrionsAngel Console Overlays have been added to the repo. I am going to go for OrionsAngel Realistic Arcade Overlay Pack 3 next.
Edit: Didn’t push to Github, now the files are available.
An update, I have about half of the Arcade Overlays done. I am still learning what some of the settings do.
What were you looking for?
Nothing special my friend. I just thought your creativity works well with this simple overlay.
Saw the transparent tube Mega Bezel examples again and I immediately thought of the games being projected onto a projection screen. I will be looking at some possibilities but I have a few other things lined up.
That was my exact thought as well when I first saw them.
I have add OrionsAngel Realistic Arcade Pack 3 to the repo. I will be doing Soqueroeu TV Backgrounds into params and the custom Bezels I made with Duimon’s graphics as well. I am really thinking of restructuring the Realistic Arcade directory and renaming the shaders to their proper game name titles, not mame.
@soqueroeu, I will try to think of any modification needed to the handheld graphics.
Looking through OrionsAngel Realistic Arcade Overlays topic, I removed all the scanlines from the preset files. I also saw an error with OrionsAngel Console Overlays’ HSM_FRM_OUTER_CORNER_RADIUS. All the changes have been added to the repo.
The TV Background params and a new TubeStaticReflectionImage have been added to the repo.
applying some presets from OrionsAngel - My Realistic Arcade Bezels, I found that the Base_CRT_Presets folder was missing from the path
this is how it should stay #reference “…/…/…/…/…/…/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp”
That would be more appropriate. I will update the repo. Thanks Letram.
Edit: The reference paths have been updated.
Everything has been updated. Let me know if you find anything else.
My current To Do List:
- Custom Bezels with Duimon Graphics to Params
- Projection Screen graphic set
- Redo Handheld Arcades
- OrionsAngel Realistic Arcade Overlays Zoomed