Hgoda90 - Mega Bezel Graphics + Varieties

Messing around with the NTSC parameters, I will be releasing a NTSC variation of the CA with the Intros.

Edit: The NES NTSC image doesn’t look the same as the game.

quality = "2.000000"
ntsc_phase = "2.000000"
glow = "0.200000"
shadowMask = "5.000000"
maskstr = "1.000000"

All the Intros, NTSC variations and speakers 2_alt of CA have been added to the repo.

Console Arcade Frame added to repo.

2 Likes

After messing with a slight few parameters, I will be doing 1080p DREZ variations.

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The 1080p DREZ has been added to the repo. I also went ahead and renamed the Sega Saturn files as well.

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I am going to be able to add Cyber parameters to Duimon graphics now with Retroarch’s new update. It will take some work on my end, but not too bad.

3 Likes

I had the idea to go ahead and make all the parameter files I have into params and slangp where possible, to clean everything up.

#reference "../../../../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp"
#reference "../../../../../Params/Custom/Console Arcade/4x3.params"

HSM_BG_SATURATION = "0.000000"
HSM_BG_BRIGHTNESS = "10.000000"
HSM_BG_GAMMA = "0.450000"
HSM_DEVICE_HUE = "331.000000"
HSM_DEVICE_SATURATION = "88.000000"
HSM_DEVICE_BRIGHTNESS = "100.000000"
HSM_DEVICE_GAMMA = "0.450000"
HSM_CAB_GLASS_HUE = "331.000000"
HSM_CAB_GLASS_SATURATION = "88.000000"
HSM_CAB_GLASS_BRIGHTNESS = "100.000000"
HSM_CAB_GLASS_GAMMA = "0.450000"
IntroImage = "../../../../../Graphics/Custom/Console Arcade/Intro/MB.png"
DecalImage = "../../../../../Graphics/Custom/Console Arcade/Decals/MB.png"

Edit: I should clarify that I mean all parameter files, which includes OrionsAngel Realistic Arcade, lfan Overlays and Soqueroeu TV Backgrounds.

3 Likes

Going through some of the parameter files, I have found some problems that will be fixed. There is also some files that will be updated that I forgot to update, ie lfan overlay files have independent frame color for just the noise which isn’t needed anymore, just for that setting change.

With the params file format there is less likelihood of errors in the future, imo.

2 Likes

I only have the DREZ variations to complete and I will be able to add lfan Overlays and Console Arcade changes to the repo. I looked at OrionsAngel presets and will need to fix the Candy Cab set. OrionsAngel preset variations can’t be split with params, since there isn’t really any similarities between them.

The Console Arcade and lfan Overlay preset and params files have been added to the repo.

Next I will be doing a variation of Duimon’s Coleco Adam, fixing OrionsAngel Candy Cab overlays, adding new OrionsAngel Console Overlays and possibly OrionsAngel Realistic Arcade Overlay Pack 3, I haven’t checked them yet.

Edit: I thought I should say that, I am going to be releasing all the changes together since they shouldn’t take long to do. To give an idea, the Candy Cab problem is with the screen variation, which Cab Glass layer Mask has to be set to 2 and there are about 8 “new” console overlays

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To give an update, with OrionsAngel Candy Cab Overlays I decided to get rid of the non-screen variations and make the screen default. There are some other different changes I have made with them, I don’t know what I was trying with Fake Scanline.

2 Likes

Duimon Coleco Adam

Gray Global Settings
--------------------
[Bezel Color]
    Hue: 43.00
    Saturation: 5.00
    Brightness: 52.00

[Device Layer]
    Hue: 0.00 / 356.00 TM20
    Saturation: 5.00
    Brightness: 52.00
    Gamma: 0.45 / 0.50 TM20

[Decal Layer]
    Hue: 0.00 / 356.00 TM20
    Saturation: 5.00
    Brightness: 52.00
    Gamma: 0.45 / 0.50 TM20

Custom-Bezel_002, PVM20 and TM20 use custom images by Duimon.

Custom-Bezel_002:
DeviceImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Bezel2.png" DecalImage = "Duimon-Mega-Bezel/Graphics/_Backgrounds/Dual_Bezel_Frame2.png"

PVM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

TM20:
DeviceImage = "Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"


Coleco Adam
-----------
[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Duimon Coleco Adam, OrionsAngel Candy Cab fixs and new OrionsAngel Console Overlays have been added to the repo. I am going to go for OrionsAngel Realistic Arcade Overlay Pack 3 next.

Edit: Didn’t push to Github, now the files are available.

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An update, I have about half of the Arcade Overlays done. I am still learning what some of the settings do.

Maybe @hgoda90 wants to make some modification to these graphics:

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What were you looking for?

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Nothing special my friend. I just thought your creativity works well with this simple overlay.

2 Likes

Saw the transparent tube Mega Bezel examples again and I immediately thought of the games being projected onto a projection screen. I will be looking at some possibilities but I have a few other things lined up.

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That was my exact thought as well when I first saw them.

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I have add OrionsAngel Realistic Arcade Pack 3 to the repo. I will be doing Soqueroeu TV Backgrounds into params and the custom Bezels I made with Duimon’s graphics as well. I am really thinking of restructuring the Realistic Arcade directory and renaming the shaders to their proper game name titles, not mame.

@soqueroeu, I will try to think of any modification needed to the handheld graphics.

1 Like