this looks so nice , reminds me of the idea i had to “remake” every nintendo power magazin as a ort of a video show . but that was also the day i find out how differnt your nintendo power , to our club nintendo magazine here^^
I am thinking of doing Orionsangel’s NES Themed Box Art variations next. I have been putting them off for a while now.
I had the idea of taking the Custom Projector style and creating different variations for it. I did a frame version for the concept. I haven’t thought of what to do with the speakers, yet.
I have played around with the design of the Custom Projector variations and have a few of the designs done. I have a little more to do before I can do the preset files.
Individual Variety Packs v2.0.0
To download the release updates follow the Github link at the top of this topic.
Everything
- Change
A. params file names
Console Arcade
- Change
A. Speaker Scale
Duimon Graphics
- Add
A. Smooth Bezel
B. Bezel Monitor – Curved
C. Jakks Plug n Play Purple
D. MAME 2010 Vertical and FB-Neo Vertical - Change
A. Thin Frame
B. MAME presets - Fix
A. Pocket Dream Console Directory
OrionsAngel Console Overlays
- Add
A. Bezel Monitor – Curved, Bezel Monitor – Flat, Bezel TV, Smooth Bezel, Thin Frame and Wide Frame
B. Standard Bezel
C. Color – Glass and Outline – Glass - Change
A. BG Fill Mode
B. Remove Smooth Scanlines
OrionsAngel Game Themed Bezels
- Add
A. Glass variations
OrionsAngel NES Themed Bezels
- Add
I made a few more adjustments to the Custom Projector presets and thought of a straight wall variation.
I changed the speaker graphics so I should be ready to do the preset files now. I am going to try and get them added to the repo today.
imagine to play ds with 2 projectors in real life , makes me happy somehow
I have made two more bezel variations for lfan’s Overlays, Mirror Bezel and TV Bezel 2. I will be trying to add these to the repo as soon I can, along with some Console Arcade changes I am thinking of doing.
I will be doing an Alternate version of the Console Arcade, 2 lfan Overlay bezels and Standard/Advanced Arcade variations next.
I have been playing around with the speakers for the alt version of the Console Arcade and changed the Trim shading. I have done about half of the Mirror Bezels for those wondering as well.
I have found some of the variations for lfan’s System Overlays had some minor preset problems. I added the changes and the TV Bezel 2 and Mirror Bezel variations to the repo.
The Alt and Standard/Advanced Console Arcade variations have been added to the repo. I renamed the params files and some of the system folders as well.
I had an idea for the Glass variations. I will be making them once I do the Arcade variations of Console Arcade and add Smooth variations to them as well. I will be creating glass variations for the handhelds too.
4:3 Glass Variation
#reference "shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp"
HSM_NON_INTEGER_SCALE = "100.200000"
HSM_CURVATURE_MODE = "0.000000"
HSM_GLOBAL_CORNER_RADIUS = "4.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "0.000000"
HSM_SCREEN_REFLECTION_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "6000.000000"
HSM_BZL_INNER_EDGE_SHADOW = "70.000000"
HSM_REFLECT_BLUR_NUM_SAMPLES = "4.000000"
HSM_REFLECT_NOISE_SAMPLES = "3.000000"
HSM_REFLECT_NOISE_SAMPLE_DISTANCE = "30.000000"
HSM_REFLECT_VIGNETTE_AMOUNT = "100.000000"
HSM_BG_BLEND_MODE = "0.000000"
16:9 Glass Variation
#reference "shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-GLASS__GDV.slangp"
HSM_ASPECT_RATIO_MODE = "4.000000"
HSM_NON_INTEGER_SCALE = "88.000000"
HSM_CURVATURE_MODE = "0.000000"
HSM_GLOBAL_CORNER_RADIUS = "4.000000"
HSM_TUBE_BLACK_EDGE_THICKNESS = "0.000000"
HSM_SCREEN_REFLECTION_SCALE = "150.000000"
HSM_BZL_INNER_EDGE_THICKNESS = "6000.000000"
HSM_BZL_INNER_EDGE_SHADOW = "70.000000"
HSM_REFLECT_BLUR_NUM_SAMPLES = "4.000000"
HSM_REFLECT_NOISE_SAMPLES = "3.000000"
HSM_REFLECT_NOISE_SAMPLE_DISTANCE = "30.000000"
HSM_REFLECT_VIGNETTE_AMOUNT = "100.000000"
HSM_BG_BLEND_MODE = "0.000000"
The Smooth Console Arcade variations, a tiny change to the Decal position and 1080p trim follow layer have been added to the repo.