Hgoda90 - Mega Bezel Graphics + Varieties

I thought to post the changes to Console Arcade for those interested. The files show which presets will be available with Console Arcade.

mb.params

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV-NTSC.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT-SUPER-XBR__GDV.slangp"

#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp"

cyber.params

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

New directory

1 Like

Just thought that since I am going to be adding Megatron presets later, why not now. So, it will be going to take a little longer than expected. Megatron will be sharing the same redesigns as CyberLab presets.

So with CyberLab and Megatron being added to Console Arcade, instead of being cut to 140 it will be 420 for the PS2. The PS2 presets number is the highest since there are 20 variations per design.

1 Like

Console Arcade changes have been added to the repo. Mega Bezel has been added to all the systems and CyberLab and Megatron presets have been added to only 4x3 systems for now. The files went from about 60,000 to 5000, so mission accomplished. :partying_face:

With CyberLab and Megatron using Integer Scale, I set the images to follow the bezel so they will change at times.

The preset that is wanted for Mega Bezel can be picked in Params/mb.params, Megatron Params/megatron.params and CyberLab Params/cyber.params. To change the preset being used all #reference lines must start with // except preset that is wanted. I will be adding details to the cyber, mb, and megatron params files later.

2 Likes

Individual Variety Packs v2.2.2

To download the release updates follow the Github link at the top of this topic

Console Arcade

  1. Add
    A. Square variations
    B. Alt presets
    C. 3DS and DS Big + Small
    D. Game Boy Light
    E. CyberLab and Megatron presets
  2. Change
    A. Trim graphic
    B. Handheld Bezels
    C. folder structure

Custom Projector

  1. Fix
    A. koko-aio setting

OrionsAngel Game Themed Bezels

  1. Add
    A. Mountain King and SSX Tricky
    B. Super Mario Bros 3 Alt

OrionsAngel My Realistic Arcade Overlays

  1. Add
    A. Part 4 presets
    B. Tube settings to presets

All OrionsAngel Sets

  1. Change
    A. Graphic folder names
3 Likes

The CyberLab and Megatron presets for 16x9 CA has been added to the repo.

2 Likes

I am going to be doing CyberLab and Megatron presets for the Handheld systems next, of course.

3 Likes

I changed the speakers for Custom Projector around the Console Arcade Stripe-L speakers.

1 Like

Hi! download for this overlay is available? thanks

It is a Mega Bezel preset. The base preset is in my Mega Bezel Pack, then you can use @hgoda90’s settings to change the colors.

2 Likes

Like what Duimon said they are variations of his graphics. You would have to download his Mega Bezel Pack and change the layer parameters.

You can also follow the github link at the top and download the Duimon Mega Bezel Varieties under releases.

1 Like

Custom Projector koko-aio presets have been updated.

3 Likes

A future idea of koko-aio Custom Projector. Presets will be created for the rest of the systems and variations in Custom Projector, as well.

4 Likes

I had a long day so I worked on the koko-aio Custom Projector a little more. I will be trying to do the Console Arcade handheld presets tomorrow.

3 Likes

CyberLab and Megatron presets have been added to Console Arcade Game Boy. I fixed the trim color of default Game Boy as well.

1 Like

Custom Projector has been split into a Mega Bezel folder using mb.params and a koko-aio folder. The koko-aio variations are only using Screen as of right now. I did add the preset for Nintendo 64 to the repo as well.

1 Like

Frame and the rest of the presets for koko-aio have been added to the repo in Custom Projector.

1 Like

CyberLab and Megatron presets for Game Boy Color and Game Boy Light Console Arcade have been added to the repo.

1 Like

I had the idea to add widescreen variations to systems that have widescreen hacks. I have to first find out which systems that would apply to.

1 Like

I’m liking these shaders and have used the Capcom ones, the cyber ones fail to load, but I was wondering what to adjust to slightly brighten the game screen, it looks like a tinge of blue, which makes grey roads seem slightly blue, on horizontal fighting games it looks great, on driving games it’s a bit darker. Cheers.

To brighten the screen, change the Post CRT Brightness setting at the top of Shader Parameters. The CyberLab presets have to be downloaded to Mega_Bezel_Packs as well to use them.

2 Likes