Hgoda90 - Mega Bezel Graphics + Varieties

Checking multiple resolutions it still looks the same. I didn’t change any of the settings in the presets.

1 Like

It could have something to do with the Mask Size, Slot Mask Size or Slot Mask Width/Thickness.

This is how they’re supposed to look at their Optimized resolutions as well as the correct Slot Mask Width Settings for each of them.

If using let’s say the 1440p or 1080p Optimized presets at 4K, I don’t think the structure is supposed to look like that. It’s still supposed to look RGB/RBG in groups of the 3 colours.

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@Cyber, I think the problem was that I was using the wrong Optimized preset with DSR. The previous picture shows DSR at 4K with the 1080p Optimized preset, once I set the resolution back to 1080p without DSR it looks fine.

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Okay, I just checked the preset. The problem isn’t anything you did it’s because the preset uses Auto Mask Size. It really needs to remain at Mask size 1. Auto changes it to 2 when the resolution is at 4K.

This the reason why this happens.

So, this is something that I’ll try to fix as soon as I get a chance.

This is also why my moire mitigation suggestion probably didn’t work for you using this preset leading you to resort to disabling scanlines to resolve it.

When I fix the preset all of that should work as described as well.

You can go ahead and make the change for yourself in the meantime though. Just change the Mask Size from 0 to 1.

I’m not sure if the Slot Mask Thickness being on 0 (Auto) might also lead to similar issues.

I might have originally left the 1080p_Optimized Mask Size at 0 as a holdover from when I used to use Mask 6 Size 2 in my 4K_Optimized Aperture Grill Preset and left it at 0 so that they could’ve been more scalable.

Ultimate Slot Mask was my first Slot Mask Preset so that’s another reason why it might have remained in there.

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Thanks @Cyber. Changing the Mask Size to 1 fixed the issue.

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You’re welcome! Looks great!

Don’t forget to turn the Scanlines back on. Based on my testing you shouldn’t be getting any moire with this combination at 4K. I haven’t tested any high res stuff though.

I really don’t have as much time on my hands to work on presets nor play games like before so I’m glad to see stuff I’ve worked on being used in this manner to help enhance other projects. The scariest part is that things change so fast in shader and softwareland that I could only imagine what might happen if I decided to go A.W.O.L. for a while.

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I am going to be placing all the Mega Bezel presets’ paths that Console Arcade uses in a params file. I want to do this to cut down on how many preset files there are (ie, PS2 has 4200 and will be cut to 140). It will be essentially the same way as boilerplate, where the path that is wanted is not commented out.

1 Like

Thinking about what to do with the CyberLab presets, I decided to have Console Arcade designs seperate for CyberLab. The designs would be just simple changes and in params like the other settings are now. They will be organized by their being Mega Bezel and CyberLab folders.

These things shouldn’t take too long to do.

1 Like

I thought to post the changes to Console Arcade for those interested. The files show which presets will be available with Console Arcade.

mb.params

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV__LCD-GRID.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV-NTSC.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__2__ADV-NO-REFLECT-SUPER-XBR__GDV.slangp"

#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-MINI-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__GDV-NTSC.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT__LCD-GRID.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__4__STD-NO-REFLECT-SUPER-XBR__GDV.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-224p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-240p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-480p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__1__ADV__GDV__DREZ-1080p.slangp"

//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-224p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-240p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-480p.slangp"
//#reference "../../../../shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets_DREZ/MBZ__3__STD__GDV__DREZ-1080p.slangp"

cyber.params

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__0__Smooth-Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__1__Advance_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Raw__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Arcade-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Composite-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Sharp__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__RGB-Smooth__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/4K_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Raw__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Arcade-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Composite-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1440p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Sharp__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__RGB-Smooth__1440p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1440p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Raw__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Arcade-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Composite-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Sharp__1080p__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Computer-Monitor-Smooth__1080p__ADV.slangp"
#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Sharp__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__RGB-Smooth__1080p__PVM-Edition__ADV.slangp"
//#reference "../../../CyberLab/MBZ__3__Standard_Full_Reflections/1080p_Optimized_Presets/CyberLab__Ultimate_Virtual_Slot_Mask_CRT-1P2RTA__ADV.slangp"

New directory

1 Like

Just thought that since I am going to be adding Megatron presets later, why not now. So, it will be going to take a little longer than expected. Megatron will be sharing the same redesigns as CyberLab presets.

So with CyberLab and Megatron being added to Console Arcade, instead of being cut to 140 it will be 420 for the PS2. The PS2 presets number is the highest since there are 20 variations per design.

1 Like

Console Arcade changes have been added to the repo. Mega Bezel has been added to all the systems and CyberLab and Megatron presets have been added to only 4x3 systems for now. The files went from about 60,000 to 5000, so mission accomplished. :partying_face:

With CyberLab and Megatron using Integer Scale, I set the images to follow the bezel so they will change at times.

The preset that is wanted for Mega Bezel can be picked in Params/mb.params, Megatron Params/megatron.params and CyberLab Params/cyber.params. To change the preset being used all #reference lines must start with // except preset that is wanted. I will be adding details to the cyber, mb, and megatron params files later.

2 Likes

Individual Variety Packs v2.2.2

To download the release updates follow the Github link at the top of this topic

Console Arcade

  1. Add
    A. Square variations
    B. Alt presets
    C. 3DS and DS Big + Small
    D. Game Boy Light
    E. CyberLab and Megatron presets
  2. Change
    A. Trim graphic
    B. Handheld Bezels
    C. folder structure

Custom Projector

  1. Fix
    A. koko-aio setting

OrionsAngel Game Themed Bezels

  1. Add
    A. Mountain King and SSX Tricky
    B. Super Mario Bros 3 Alt

OrionsAngel My Realistic Arcade Overlays

  1. Add
    A. Part 4 presets
    B. Tube settings to presets

All OrionsAngel Sets

  1. Change
    A. Graphic folder names
3 Likes

The CyberLab and Megatron presets for 16x9 CA has been added to the repo.

2 Likes

I am going to be doing CyberLab and Megatron presets for the Handheld systems next, of course.

3 Likes

I changed the speakers for Custom Projector around the Console Arcade Stripe-L speakers.

1 Like

Hi! download for this overlay is available? thanks

It is a Mega Bezel preset. The base preset is in my Mega Bezel Pack, then you can use @hgoda90’s settings to change the colors.

2 Likes

Like what Duimon said they are variations of his graphics. You would have to download his Mega Bezel Pack and change the layer parameters.

You can also follow the github link at the top and download the Duimon Mega Bezel Varieties under releases.

1 Like

Custom Projector koko-aio presets have been updated.

3 Likes

A future idea of koko-aio Custom Projector. Presets will be created for the rest of the systems and variations in Custom Projector, as well.

4 Likes