Looks a bit off ?
That’s definitely not what it supposed to look like. I will try to fix it asap.
I literally just didn’t add the changed slangp to the repo.
I made the settings follow full instead of tube and messed around with Hyperspace’s new layer system.
I have some stuff going on IRL for the next couple of weeks so it will take longer to add the files to the repo.
I don’t see the issue on my end. The issue is most likely caused from the Layer Order.
The Device Layer Order has to be less than CRT Layer Order.
I have changed the MegaLab Arcade Layer Order. I will be changing the settings back once Hyperspace releases the next Mega Bezel update.
After house sitting for my neighbors while they where on vacation and being sick for two days, I am going to try and start the MegaLab Arcade presets. I still have yard work for another week so I will try to do them as quickly as I can.
I came up with an idea, since I create different designs of Console Arcade to put the colors into a SQL database. With the database I can just create one file for the design and it would create all the presets.
Going through the presets for the database, I saw I didn’t do Atari MegaLab 2_Squared presets. They have now been added to the repo properly.
Some vertical game views are very small " APB" for example
I have adjusted the INT_SCALE_MAX_HEIGHT for MegaLab MAME presets in the repo.
Nintendo 64, PC Engine, Sega Dreamcast, Sony PlayStation, Super Nintendo, and TurboGrafx-16 MegaLab Arcade presets have been added to the repo. I thought to add them since it is going to take me a little longer than I thought to finish everything.
Individual Variety Packs v2.2.6
To download the release updates follow the GitHub link at the top of this topic
Console Arcade
- Add
A. Atari, Capcom, Nintendo and Sega to MAME
B. MegaLab Arcade presets
This release is only to update the releases in the repo.
Thanks to those being patient on the MegaLab Arcade presets. I had a few more things come up and thought it would be a good time to take a break.
I have worked on the php code to access the SQL database to setup the slangp files, which has 656 lines. All I have to do is double check the decal settings and finish placing the settings, of which I have gotten to Super Nintendo US.
I have placed the preset changes of Generic 4x3 to the repo to show the changes.
OLD
#reference "../../../res/params/mbz/presets.params"
#reference "../../../res/params/mbz/candy/4x3.params"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "10.000000"
HSM_DEVICE_GAMMA = "0.450000"
HSM_DEVICELED_HUE = "331.000000"
HSM_DEVICELED_SATURATION = "88.000000"
HSM_DEVICELED_BRIGHTNESS = "100.000000"
HSM_DEVICELED_GAMMA = "0.450000"
DecalImage = "../../../res/images/global/decals/MB.png"
NEW
#reference "../../../res/params/mbz/presets.params"
#reference "../../../res/params/mbz/candy/4x3.params"
HSM_DEVICE_HUE = "308.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "10.000000"
HSM_DEVICE_GAMMA = "0.450000"
HSM_DEVICELED_HUE = "331.000000"
HSM_DEVICELED_SATURATION = "88.000000"
HSM_DEVICELED_BRIGHTNESS = "100.000000"
HSM_DEVICELED_GAMMA = "0.450000"
HSM_DECAL_SOURCE_MATTE_TYPE = "1.000000"
HSM_DECAL_SCALE = "86.000000"
HSM_DECAL_POS_X = "0.000000"
HSM_DECAL_POS_Y = "82.000000"
DecalImage = "../../../res/images/global/decals/MB.png"
Atari Jaguar, Atari Lynx, Capcom Play System I, Capcom Play System II, Capcom Play System III, ColecoVision, DOSBox, FB Neo and Fairchild Channel F MegaLab Arcade presets have been added to the repo.
I thought of adding Atomic Purple as a variation to Nintendo 64. I will be doing it when I add the Nintendo presets to the repo.
I cannot seem to get the Lynx to load… Just gave it a quick try…
I forgot to add the LYNX params file. I will add it with the next presets today until than it is the same as megalab 2_squared LYNX so you could copy that over till than.