Hgoda90 - Mega Bezel Graphics + Varieties

Found an interesting raspberry pi project.

https://www.reddit.com/r/raspberry_pi/comments/kkwf7t/portable_super_nintendo_in_a_snes_controller_with/

6 Likes

lfan Neo Geo Pocket Color presets have been added to the repo.

6 Likes

I have been gone working on my localhost video ‘website’ that I call personalwebplayer and rewatching some anime.

Famicom and Famicom Disk System MegaLab Arcade presets have been added to the repo.

4 Likes

Game Boy MegaLab Arcade presets have been added to the repo with some fixes to the other presets apparently.

3 Likes

I plan on making the Console Arcade Stick presets into overlays in the future. A quick idea:

Edit: image change with touchups.

1 Like

I will be doing shader presets with the overlays as well with CRT Hyllian Curvature NTSC.

3 Likes

I have what I want from the overlays and will work on them once I get done with the MegaLab Arcade presets.

1 Like

Thought to do the overlays for systems that can be played on the raspberry pi and slower pcs.

There has been a change to the screen border which I made to look like a rubber gasket. I also wanted to see if a DS overlay would be possible and it is with core option Screen Gap.

Just a quick update, I changed the ball_alt of Console Stick to 50% gray to fix the gray colors and keep a good black color. The change will be added to the repo when I do the rest of the Game Boys.

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Just messed around with the Ball Top and found a setting that makes it look better. Still learning along the way.

1 Like

Made a few more adjustments to Console Arcade Stick. I will try to update everything as soon as I can with the backgrounds and the rest of MegaLab Arcade Game Boy presets.

Edit: made a few more tiny changes

3 Likes

After toying around with a decent amount of edits to Console Arcade Stick, I came up with more of what my original idea was. I did the cosmetic changes as well as changes to the reflection settings.

Edit: I made a few more adjustments to the inner frame and added an outline for the bezel. Just when I think I am done.

5 Likes

With the changes to Console Arcade Stick, I thought to post some images of the updated overlays.

1 Like

Hello hgoda,

thanks for your awesome work. i love these shaders. Actually this inspired me for making my gameboy core with 4 player support. I would love to see these shader as a gbc3player or gbc4shader. Is this possible?

you can check out my website or github for downloading the core.

3 Likes

Thanks for the comment. HyperspaceMadness’s Mega Bezel is special in of itself and is the shader, all I have done is graphics and some presets to be technical. I think he plans on doing 3 screen support in the future for Mega Bezel but 4 screen will still be possible by using two screens stacked.

I have tried to load the core but Retroarch crashes everytime.

[INFO] RetroArch 1.16.0 (Git 14cb373)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.16.0
[INFO] Git: 14cb373
[INFO] Built: Oct  2 2023
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: 1920x1080.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1650".
[INFO] [Vulkan]: Found GPU at index 1: "Intel(R) HD Graphics 530".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1650".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[WARN] [DInput]: Strong rumble unavailable.
[WARN] [DInput]: Weak rumble unavailable.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Autoconf]: GC101 GAMEPAD 1.03 configured in port 1.
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Playlist]: Loading history file: "A:\LaunchBox\Emulators\RetroArch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "A:\LaunchBox\Emulators\RetroArch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "A:\LaunchBox\Emulators\RetroArch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "A:\LaunchBox\Emulators\RetroArch\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "A:\LaunchBox\Emulators\RetroArch\content_favorites.lpl".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: 2 Player Game Boy Link
  Ident: gb_link_2p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Subsystem ID: 1
Special game type: 3 Player Game Boy with 4-Player Adapter
  Ident: gb_3p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Subsystem ID: 2
Special game type: 4 Player Game Boy with 4-Player Adapter
  Ident: gb_4p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Subsystem ID: 3
Special game type: 4 Player Game Boy 2x 2-Player Link
  Ident: gb_2x2p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Subsystems: 4
[INFO] [Content]: Updating firmware status for: "A:\LaunchBox\Emulators\RetroArch\cores\DoubleCherryGB_libretro.dll" on "A:\LaunchBox\Emulators\RetroArch\system".
[INFO] [Core]: Using content: "A:\Nintendo Game Boy\F-1 Race (World) (Rev A).gb".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.16.0 (Git 14cb373)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.16.0
[INFO] Git: 14cb373
[INFO] Built: Oct  2 2023
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "A:\LaunchBox\Emulators\RetroArch\cores\DoubleCherryGB_libretro.dll"
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Special game type: 2 Player Game Boy Link
  Ident: gb_link_2p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Special game type: 3 Player Game Boy with 4-Player Adapter
  Ident: gb_3p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Special game type: 4 Player Game Boy with 4-Player Adapter
  Ident: gb_4p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[DEBUG] Special game type: 4 Player Game Boy 2x 2-Player Link
  Ident: gb_2x2p
  ID: 257
  Content:
[DEBUG]     GameBoy #1 (optional)
[DEBUG]     GameBoy #2 (optional)
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE.
[INFO] [Content Override]: File Extension: ' gb' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'dmg' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'gbc' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'cgb' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'sgb' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Overrides]: Redirecting save file to "A:\LaunchBox\Emulators\RetroArch\saves\F-1 Race (World) (Rev A).srm".
[INFO] [Overrides]: Redirecting save state to "A:\LaunchBox\Emulators\RetroArch\states\F-1 Race (World) (Rev A).state".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: PERFORMANCE_LEVEL: 4.
[INFO] [Content]: Loading content file: "A:\Nintendo Game Boy\F-1 Race (World) (Rev A).gb".
[INFO] [Environ]: SET_VARIABLES.
[DEBUG] [Environ]: GET_VARIABLE: multitgb_emulated_gameboys = "1"
[DEBUG] [Environ]: GET_VARIABLE: tgbdual_gblink_enable = "disabled"
[ERROR] [Environ]: GET_VARIABLE: tgbdual_screen_placement - Invalid value.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_switch_screens - Invalid value.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_single_screen_mp - Invalid value.
[INFO] [Environ]: SET_GEOMETRY: 160x144, Aspect: 1.111.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_audio_output - Invalid value.
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG]    Port 1:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "B"
[DEBUG]       "A Button (Right)" => "A"
[DEBUG]       "Select Button" => "Select"
[DEBUG]       "Start Button" => "Start"
[DEBUG]    Port 2:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "B"
[DEBUG]       "A Button (Right)" => "A"
[DEBUG]       "Select Button" => "Select"
[DEBUG]       "Start Button" => "Start"
[DEBUG]    Port 3:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "B"
[DEBUG]       "A Button (Right)" => "A"
[DEBUG]       "Select Button" => "Select"
[DEBUG]       "Start Button" => "Start"
[DEBUG]    Port 4:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "B"
[DEBUG]       "A Button (Right)" => "A"
[DEBUG]       "Select Button" => "Select"
[DEBUG]       "Start Button" => "Start"
[INFO] [Environ]: SET_VARIABLES.
[INFO] [Core]: Saved core options file to "A:\LaunchBox\Emulators\RetroArch\config\DoubleCherryGB\DoubleCherryGB.opt".
[INFO] [Environ]: RETRO_ENVIRONMENT_GET_GAME_INFO_EXT.
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[DEBUG] [Environ]: GET_VARIABLE: multitgb_emulated_gameboys = "1"
[DEBUG] [Environ]: GET_VARIABLE: tgbdual_gblink_enable = "disabled"
[ERROR] [Environ]: GET_VARIABLE: tgbdual_screen_placement - Invalid value.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_switch_screens - Invalid value.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_single_screen_mp - Invalid value.
[INFO] [Environ]: SET_GEOMETRY.
[ERROR] [Environ]: GET_VARIABLE: tgbdual_audio_output - Invalid value.
[INFO] [Replay]: Found last replay slot: #0
3 Likes

Oh, thanks for the bug-report. i didn’t realize there’s a bug in single-player-mode (which is the default option, when first starting the core). As a hotfix i added my config file to the release. Now i should start with 4 emulated gameboys.

2 Likes

With Duimon’s PVM20 graphics I used the custom Split-Screen to show what is possible now.

4 Likes

Wow. looks really cool :slight_smile: thank you so for now it’s not possible to split into 4 screen, isn’t it? I mean this would be pretty cool for n64, dreamcast etc. splitscreen games also.

I found this post https://github.com/libretro/glsl-shaders/issues/129. Maybe this shader could be helpful?

3 Likes

I have set custom 2player Split-Screen presets to Duimon’s PVM20 and TM20 graphics for consoles, 3DS and DS.

2 Likes

Once I finish working on the Console Arcade overlays, I plan on working on getting the same style for koko-aio.

1 Like